Commit History

Author SHA1 Message Date
  Xilmi d3987d8456 AI should only defend with one hero, not several who won't fit into the city anyways 9 months ago
  Ivan Savenko 1c6fbe4200 Reduce excessive NKAI logging 9 months ago
  Xilmi 2df9861076 Update DefenceBehavior.cpp 10 months ago
  Xilmi 1d79946825 Fix for AI not defending in some cases 10 months ago
  Ivan Savenko b25702f15e expose safeAttackRatio to AI config 10 months ago
  Xilmi 9d2fc1b1c9 Update DefenceBehavior.cpp 11 months ago
  Xilmi 11980e0f97 Garrisoning behavior improvement 1 year ago
  Xilmi f2b8b40925 Being less dismissive 1 year ago
  Xilmi cfe4d7592a Update DefenceBehavior.cpp 1 year ago
  Xilmi e7e3f6dcbe Update DefenceBehavior.cpp 1 year ago
  Xilmi bdbb9d02fc Update DefenceBehavior.cpp 1 year ago
  Xilmi fba34a743e Update DefenceBehavior.cpp 1 year ago
  Xilmi 38da53135b Update DefenceBehavior.cpp 1 year ago
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 year ago
  Andrii Danylchenko 728f673763 NKAI: remove static ai field 1 year ago
  Andrii Danylchenko d6f1a5c2b3 NKAI: parallel capture objects 1 year ago
  Andrii Danylchenko 6245adb9a4 NKAI: configurable object graph 1 year ago
  Alexander Wilms 0a6c82c639 AI/Nullkiller/Behaviors/DefenceBehavior.{h,cpp}: treat -> threat 2 years ago
  Alexandre Detiste 15e45f966c typos found by lintian 2 years ago
  Ivan Savenko 87957e74c1 Replaced boost::thread_specific_ptr with thread_local 2 years ago
  Ivan Savenko 67b7c39761 Fix possible nullptr dereference 2 years ago
  Andrii Danylchenko 6490c65490 nkai: fix freezes 2 years ago
  Andrii Danylchenko c93bb0a502 nkai: fixes and skill rewards 2 years ago
  Andrii Danylchenko 6ba74f02bc NKAI: playing around with defence 2 years ago
  Andrii Danylchenko b19ac01bf9 Fuzzy rework, added more defence and gather army routines 2 years ago
  Ivan Savenko 08cfbe79cf Added encapsulation for movement points access 2 years ago
  Ivan Savenko 87fcfa4add Removed excessive pathfinder includes 2 years ago
  Ivan Savenko acac42291e Remove excessive CMap.h includes 2 years ago
  Andrii Danylchenko fbc9a32ad8 #2018 - fix shipyard usage for NKAI, allied shipyard should work now 2 years ago
  Konstantin 11b237a23c vcmi: massive refactoring v1 2 years ago