提交历史

作者 SHA1 备注 提交日期
  Xilmi d3987d8456 AI should only defend with one hero, not several who won't fit into the city anyways 9 月之前
  Ivan Savenko 1c6fbe4200 Reduce excessive NKAI logging 9 月之前
  Xilmi 2df9861076 Update DefenceBehavior.cpp 10 月之前
  Xilmi 1d79946825 Fix for AI not defending in some cases 10 月之前
  Ivan Savenko b25702f15e expose safeAttackRatio to AI config 10 月之前
  Xilmi 9d2fc1b1c9 Update DefenceBehavior.cpp 11 月之前
  Xilmi 11980e0f97 Garrisoning behavior improvement 1 年之前
  Xilmi f2b8b40925 Being less dismissive 1 年之前
  Xilmi cfe4d7592a Update DefenceBehavior.cpp 1 年之前
  Xilmi e7e3f6dcbe Update DefenceBehavior.cpp 1 年之前
  Xilmi bdbb9d02fc Update DefenceBehavior.cpp 1 年之前
  Xilmi fba34a743e Update DefenceBehavior.cpp 1 年之前
  Xilmi 38da53135b Update DefenceBehavior.cpp 1 年之前
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 年之前
  Andrii Danylchenko 728f673763 NKAI: remove static ai field 1 年之前
  Andrii Danylchenko d6f1a5c2b3 NKAI: parallel capture objects 1 年之前
  Andrii Danylchenko 6245adb9a4 NKAI: configurable object graph 1 年之前
  Alexander Wilms 0a6c82c639 AI/Nullkiller/Behaviors/DefenceBehavior.{h,cpp}: treat -> threat 2 年之前
  Alexandre Detiste 15e45f966c typos found by lintian 2 年之前
  Ivan Savenko 87957e74c1 Replaced boost::thread_specific_ptr with thread_local 2 年之前
  Ivan Savenko 67b7c39761 Fix possible nullptr dereference 2 年之前
  Andrii Danylchenko 6490c65490 nkai: fix freezes 2 年之前
  Andrii Danylchenko c93bb0a502 nkai: fixes and skill rewards 2 年之前
  Andrii Danylchenko 6ba74f02bc NKAI: playing around with defence 2 年之前
  Andrii Danylchenko b19ac01bf9 Fuzzy rework, added more defence and gather army routines 2 年之前
  Ivan Savenko 08cfbe79cf Added encapsulation for movement points access 2 年之前
  Ivan Savenko 87fcfa4add Removed excessive pathfinder includes 2 年之前
  Ivan Savenko acac42291e Remove excessive CMap.h includes 2 年之前
  Andrii Danylchenko fbc9a32ad8 #2018 - fix shipyard usage for NKAI, allied shipyard should work now 2 年之前
  Konstantin 11b237a23c vcmi: massive refactoring v1 2 年之前