Commit History

Author SHA1 Message Date
  Dydzio 3596d167a7 Adjust code to develop + change place in code where alpha is applied 2 years ago
  Dydzio 9e7e649d37 Gradual fade-in of built building 2 years ago
  Ivan Savenko 1fece0ce18 Merge pull request #1229 from IvanSavenko/battle_improvements 2 years ago
  Andrey Filipenkov db98575d10 fix unaligned memory access (UB) on Clang/GCC/MSVC 2 years ago
  Ivan Savenko 39367473d2 Removed no longer used code 2 years ago
  Ivan Savenko 864990db13 Implemented Bloodlust & Petrification effect 2 years ago
  Ivan Savenko fb3a08e0a6 Added fading animation for fade-in effect for summons 2 years ago
  Ivan Savenko 7f5e5259c8 Changes to Canvas class according to review: 2 years ago
  Ivan Savenko 9f21569a79 Next batch of siege fixes 2 years ago
  Ivan Savenko abb553d975 Next step of code refactoring: 2 years ago
  Ivan Savenko 6b3beb05e5 BattleInt split is finished, start of refactoring: 2 years ago
  Andrey Filipenkov a320af837d fix includes in client subdirectories 3 years ago
  Andrey Filipenkov d7650ce9c0 use Conan to make macOS CI builds for both Intel and ARM (#782) 3 years ago
  John Bolton c61bae4060 Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation. 5 years ago
  John Bolton a05ae78e67 Fixed lots of warnings. 5 years ago
  toneyisnow 8db638c054 Fix tiny space issue and remove reference of SDL.h 5 years ago
  toneyisnow 468584d469 Update the originalPalette, and use SDL_Palette methods to improve memory management. 5 years ago
  toneyisnow 0f4a9e5106 Updated resolved some issues. 5 years ago
  toneyisnow 0f3dabab9a Initialize the change: 5 years ago
  Alexander Shishkin 75f8c8b29a Gui cleanup4 (#446) 7 years ago
  Alexander Shishkin 5c09f751b3 Gui cleanup3 - UI refactoring to use smart pointers (#440) 7 years ago
  AlexVinS 43acfa160b [tweaks] IImage * -> auto 7 years ago
  AlexVinS cac83379f5 Fixed https://bugs.vcmi.eu/view.php?id=2928 7 years ago
  Michał Kalinowski 26a222ac62 Change JsonType to enum class (#393) 8 years ago
  AlexVinS 654fea56a4 Fixed memory leak in CAnimation (regression of #376) 8 years ago
  AlexVinS 97d73f47b0 Fixed https://bugs.vcmi.eu/view.php?id=2817 8 years ago
  AlexVinS 270e1b75ce Support for creature 2-hex attack, alternate death and cast animation types 8 years ago
  AlexVinS 6cd0dd9843 Use CAnimation for creature projectiles 8 years ago
  AlexVinS 05bb8b13e9 Use CAnimation for battle creature animation 8 years ago
  AlexVinS 882e279818 Use CAnimation in CBattleInterfaceClasses 8 years ago