Commit History

Author SHA1 Message Date
  Andrii Danylchenko 33f92bc4b1 Merge pull request #1438 from dydzio0614/build-speed-adjust 2 years ago
  Dydzio c3b254a815 Enum value can be used here as well 2 years ago
  Dydzio 54e499f5e7 Minor refactoring from code review 2 years ago
  Dydzio 7dd7f4af54 Change to time-based frame counting, easier than I though 2 years ago
  Dydzio 6572f5697e Fix wrong rendering of castle shipyard 2 years ago
  Dydzio cbddf2d8fb Adjust newly built building appearance and outline blinking speed 2 years ago
  Ivan Savenko 1fece0ce18 Merge pull request #1229 from IvanSavenko/battle_improvements 2 years ago
  Ivan Savenko d83eedb8dd Fixes #1378 - do not auto-set key color - image might not have one 2 years ago
  Ivan Savenko bdb8e0ee5c Introduced string identifiers for H3 texts, still WIP 2 years ago
  Ivan Savenko d29c9d6445 Fortify CLabel interface to prevent unchecked access 2 years ago
  Ivan Savenko ac839ad26a Changes to rest of the code according to review: 2 years ago
  Ivan Savenko 495e0b3657 Merge remote-tracking branch 'vcmi/develop' into battleint_refactor 2 years ago
  Ivan Savenko a512e0d58f Fixed ugly solid-white status bars in pregame, removed operator* from 2 years ago
  SoundSSGood 909dcb82fa use ArtifactID 2 years ago
  Ivan Savenko 0cae259f53 Most of rendering in BattleInt is done via canvas 2 years ago
  Ivan Savenko 7a6ad671ab Separated battle control panel into new class, refactoring of 2 years ago
  Ivan Savenko 38b8fc0af8 Formatting: space -> tabs 3 years ago
  Ivan Savenko 4af9bc2461 Music: remember playback position of music tracks 3 years ago
  Andrey Filipenkov beeef8527f Apply suggestions from code review 3 years ago
  Andrey Filipenkov 81dec1405f fix typo: purhase -> purchase 3 years ago
  Andrey Filipenkov a320af837d fix includes in client subdirectories 3 years ago
  Andrey Filipenkov 0163190ac5 move hardcoded strings to JSON file 3 years ago
  Andrey Filipenkov 90d355dd05 check availability only of town creatures 3 years ago
  Andrey Filipenkov a0832c39f9 show message instead of the Quick Recruit dialog when there're no creatures in town 3 years ago
  AlexVinS 483a4689ce Fixes for code review issues 4 years ago
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features 7 years ago
  Dmitry Orlov d6a4767865 Mod system improvement: Patch 2 5 years ago
  Dmitry Orlov 934c4e511d Special buildings support : Patch 1 5 years ago
  Dmitry Orlov f4816b0824 Mod system improvement Part I : Special buildings should work in the modders towns 5 years ago
  John Bolton c61bae4060 Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation. 5 years ago