Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 06437cbde6 Renamed gesture-related methods, remove unused code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 563d7dd41f Renamed RCLICK -> SHOW_POPUP %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d4aa778547 Replaced clickRight event with showPopupWindow/closePopupWindow %!s(int64=2) %!d(string=hai) anos
  krs 5158a5f7db Fix After Merge %!s(int64=2) %!d(string=hai) anos
  krs 0a8daf4d02 Now less source images are used. Flipped versions will be calculated. %!s(int64=2) %!d(string=hai) anos
  krs 21306b9097 Fixed a glitch when only top and bottom were needed. %!s(int64=2) %!d(string=hai) anos
  krs a8a82e89ea Some renamings for consistency %!s(int64=2) %!d(string=hai) anos
  krs 4a3426bb70 Hex Edge Highlight Images moved to VCMI mod %!s(int64=2) %!d(string=hai) anos
  krs 56b8fb39f3 Removed neighbouringTilesWithDirection and using %!s(int64=2) %!d(string=hai) anos
  krs b8ad5b41f3 UnitState has getRangedFullDamageDistance() %!s(int64=2) %!d(string=hai) anos
  krs c562ce9c06 Using hex.isAvailable() instead of battleFieldWithoutSideColumns %!s(int64=2) %!d(string=hai) anos
  krs c0591573bf Working Version %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4e834db017 Fix relative cursor mode %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 238a02eb5e It is now possible to cancel attack-via-swiping by moving finger away %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ec55ec76b6 Show cursor (including attack direction) when swiping in battle %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 84934d931a Minor improvements to swipe in battle %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b20109c830 Test version of swipe gesture for in-combat attacks %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 360bf48031 Implemented panning/swiping gesture for sliders %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1f513fd280 Extracted event management from GuiHandler and CIntObject %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8a31aeb94b Battle animations use tick() for updates %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 64cc246358 Fix positioning of console log overlay %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 832e56e005 Implementation of (very basic) shortcuts system %!s(int64=2) %!d(string=hai) anos
  Konstantin P b472c89276 vcmi: make some CStack properties private %!s(int64=2) %!d(string=hai) anos
  krs e348193f7e Tactics movement is limited to movement range %!s(int64=2) %!d(string=hai) anos
  krs aba5840a6f Removed Max Movement Highlight stubs %!s(int64=2) %!d(string=hai) anos
  krs 1644cab938 Added combat option Highlight Movement on Hover %!s(int64=2) %!d(string=hai) anos
  krs 9012a25276 Stub For Max Movement Range highlight %!s(int64=2) %!d(string=hai) anos
  krs 51ad49532b Fix for wrong merge :( %!s(int64=2) %!d(string=hai) anos
  krs dab07bdef9 Now unit range is shown in Tactics phase as well %!s(int64=2) %!d(string=hai) anos