Ivan Savenko
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5c810df36f
Reorganized types registration code
|
1 年之前 |
Ivan Savenko
|
7f72f7a82c
Cleanup server connection code a bit
|
2 年之前 |
Ivan Savenko
|
85262cf4f5
Moved CGameState files into a separate directory
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2 年之前 |
Ivan Savenko
|
acac42291e
Remove excessive CMap.h includes
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2 年之前 |
Ivan Savenko
|
ea1d177c9b
Fixed false error messages on game startup
|
2 年之前 |
Konstantin
|
8661496f6c
vcmi: modernize lib/serializer
|
2 年之前 |
Andrii Danylchenko
|
a954cc08fb
Made intermediate class to hide some implementation details from header.
|
2 年之前 |
Andrii Danylchenko
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c271f9187f
Connection buffered read cpack.
|
2 年之前 |
Andrii Danylchenko
|
cb13064a62
Socket buffered write. Write full cpack at once
|
2 年之前 |
Andrey Filipenkov
|
35e1b86683
remove no longer needed adjustments
|
3 年之前 |
Andrey Filipenkov
|
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
3 年之前 |
Andrey Filipenkov
|
dde9a5d5d2
todo updates
|
4 年之前 |
Andrey Filipenkov
|
2e18299897
make server a static lib, run it in a separate thread
|
4 年之前 |
John Bolton
|
a05ae78e67
Fixed lots of warnings.
|
5 年之前 |
Karlis Senko
|
224ea28433
Fix various memory errors related to server and connections.
|
7 年之前 |
Arseniy Shestakov
|
f5d8e5b0cc
Move Boost Asio compatibility code to Global.h. Fix by @dydzio06143
|
7 年之前 |
Arseniy Shestakov
|
74e5c5bf05
CGameHandler: rename CPackForClient argument and add network logging
|
7 年之前 |
Arseniy Shestakov
|
ac66fc7f42
Full rework of pre-game interface and networking
|
7 年之前 |
Raphnalor
|
83c6ffbda0
Reflect changes in boost::asio released in Boost 1.66. (#428)
|
7 年之前 |
Arseniy Shestakov
|
324717acbe
Spelling fixes: privilaged -> privileged, retreive -> retrieve
|
7 年之前 |
Arseniy Shestakov
|
da117e9255
Code style: remove void from constructors without arguments
|
7 年之前 |
AlexVinS
|
15138c23de
Finished conversion to new logging API
|
8 年之前 |
AlexVinS
|
a8a3230798
Logging cleanup (server).
|
8 年之前 |
AlexVinS
|
61e241308d
Logging cleanup
|
8 年之前 |
ArseniyShestakov
|
b52cfe5283
Code style: use parentheses for creating heap-based objects (#344)
|
8 年之前 |
Arseniy Shestakov
|
f1e5797834
Code style: move or add licensing information on top of every file
|
8 年之前 |
Arseniy Shestakov
|
d84f61fc96
CConnection: use std::static for port conversion
|
8 年之前 |
Arseniy Shestakov
|
6642816b1e
Client: server port and testing options cleanup
|
8 年之前 |
Arseniy Shestakov
|
cc163c4e05
Refactoring of networking code on server and client
|
9 年之前 |
Arseniy Shestakov
|
db5a52a0f8
Multiplayer: gracefully handle player loss unless it's a host
|
9 年之前 |