|  Ivan Savenko | cc274c4d34
							
							GameRandomizer is now in lib, add implementation | 5 months ago | 
				
					
						|  Ivan Savenko | 912c2eae94
							
							Fix regressions | 6 months ago | 
				
					
						|  Ivan Savenko | 417ea6451a
							
							Remove ConstTransitivePtr from hero and town instances | 7 months ago | 
				
					
						|  Ivan Savenko | 948abfb04c
							
							AI now uses std::thread, added custom thread interruption logic | 8 months ago | 
				
					
						|  Ivan Savenko | 844dfb1604
							
							Removed usage of boost::thread from vcmi, except for AI | 8 months ago | 
				
					
						|  Ivan Savenko | ec9dbfd667
							
							Remove excessive recomputations of tile owners | 9 months ago | 
				
					
						|  Ivan Savenko | 82e8db3037
							
							Do not compute threats that are too far away to be useful | 9 months ago | 
				
					
						|  Ivan Savenko | d9f82c22f4
							
							Recalculate tile owners on hitmap update | 11 months ago | 
				
					
						|  Ivan Savenko | b25702f15e
							
							expose safeAttackRatio to AI config | 11 months ago | 
				
					
						|  Xilmi | bfd6ee2b09
							
							Merge remote-tracking branch 'upstream/develop' into develop | 1 year ago | 
				
					
						|  Andrii Danylchenko | bc80532f29
							
							BattleAI: improve movement towards unreachable | 1 year ago | 
				
					
						|  Xilmi | 730e574bef
							
							Fixed AI ignoring garrisioned heroes when it comes to danger-analysis. | 1 year ago | 
				
					
						|  Xilmi | 99e4052dc0
							
							Merge remote-tracking branch 'upstream/develop' into develop | 1 year ago | 
				
					
						|  Andrii Danylchenko | 78dea24017
							
							Visual logger colored text | 1 year ago | 
				
					
						|  Andrii Danylchenko | 47c77826c3
							
							Visual logger map texts | 1 year ago | 
				
					
						|  Xilmi | 48ecbd4cbf
							
							Threat in DangerHitMap | 1 year ago | 
				
					
						|  Andrii Danylchenko | adfcb650e2
							
							NKAI: object graph fixes | 1 year ago | 
				
					
						|  Andrii Danylchenko | 419d6a648b
							
							NKAI: optimize clusterization and pathfinding for object graph | 1 year ago | 
				
					
						|  Andrii Danylchenko | bec2c0cac2
							
							NKAI: fix sonar and refactoring | 1 year ago | 
				
					
						|  Andrii Danylchenko | 5f8a157c6d
							
							NKAI: rollback changes with removing scan depth | 1 year ago | 
				
					
						|  Andrii Danylchenko | 376a17409f
							
							NKAI: initial implementation of object graph | 1 year ago | 
				
					
						|  Ivan Savenko | 7359b66f99
							
							Do not use floating point equality checks | 1 year ago | 
				
					
						|  Ivan Savenko | 4c70abbeb5
							
							Reduced usage of global variables - removed or made const / constexpr | 1 year ago | 
				
					
						|  Ivan Savenko | a9866bb5c6
							
							Added RandomGeneratorUtil::nextItemWeighted convenience method | 1 year ago | 
				
					
						|  Ivan Savenko | ea1f05d15a
							
							Stabilization | 1 year ago | 
				
					
						|  Ivan Savenko | a15366f5a5
							
							Make IObjectInterface::cb non-static | 1 year ago | 
				
					
						|  Joakim Thorén | daf9f9f7f5
							
							Re-add const that was erronously removed with 88ec4fa | 1 year ago | 
				
					
						|  Joakim Thorén | 88ec4fa0e7
							
							Use getTileThreat-helper instead of directly accessing hitMap with tile coordinates | 1 year ago | 
				
					
						|  Joakim Thorén | 61314a36f6
							
							Fix copy-paste mistake | 1 year ago | 
				
					
						|  Joakim Thorén | 406d136cdc
							
							Fixes warnings about possibly dangling references | 1 year ago |