Commit Verlauf

Autor SHA1 Nachricht Datum
  mateuszb 657ed41088 * fixed bug in campaigns vor 13 Jahren
  Michał W. Urbańczyk f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) vor 13 Jahren
  Michał W. Urbańczyk 6c017a0fdf Fixed #1088. vor 13 Jahren
  Michał W. Urbańczyk ecd8947d8e Crashes on starting next campaign mission should be fixed. vor 13 Jahren
  mateuszb 18bd898cb1 * fixed bug when starting certain maps in campaigns vor 13 Jahren
  Michał W. Urbańczyk 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. vor 13 Jahren
  mateuszb 82e21f8b6e * minor campaign related improvements vor 13 Jahren
  mateuszb 8e3de98059 * restoring campaign features vor 13 Jahren
  Michał W. Urbańczyk 62e63d45b1 Work in progress on BattleAI. Related changes: vor 13 Jahren
  Michał W. Urbańczyk 7c09f73402 * INFINITE_DIST is now enum, it should cause least trouble that way. Uh, it's so hard to fight magic values these days. vor 13 Jahren
  Michał W. Urbańczyk d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h vor 13 Jahren
  DjWarmonger 289b7b68d9 Mod Handler class. It is connected with engine, but doesn't do anything yet. vor 13 Jahren
  Ivan Savenko e67f8afdd9 - removed multiple unused files vor 13 Jahren
  Ivan Savenko b3c17d2788 large filesystem update. Filesysytem is now fully functional, everything should work. vor 13 Jahren
  Michał W. Urbańczyk 5981ad15d4 Fixed Duel mode. Integrated some changes from programmingChallenge branch - it's possible to define duel parameters using JSON. vor 13 Jahren
  Michał W. Urbańczyk edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. vor 13 Jahren
  Ivan Savenko 613172fa45 - fixed #582, #1019 and #1022 vor 13 Jahren
  Ivan Savenko 1b50082e43 - fixed crash with necromancy dialog #1009 (russian-only) vor 13 Jahren
  Ivan Savenko d60f2d57a0 - first part of CIntObject API clean-up. vor 13 Jahren
  Michał W. Urbańczyk 017013a5a4 Throwing runtime_errors instead of string (or even char*) objects. vor 13 Jahren
  Ivan Savenko fef876e1ec - fixed #934 (batte screen after changing resolution) vor 13 Jahren
  Michał W. Urbańczyk 722ec55384 Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes. vor 13 Jahren
  Michał W. Urbańczyk 7317e803db Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912. vor 13 Jahren
  Michał W. Urbańczyk c698181c4c * simple mechanism for detecting desync after init vor 13 Jahren
  Michał W. Urbańczyk 13f26fc3cb * Client is able to await for answers for multiple queries at the same time vor 13 Jahren
  Michał W. Urbańczyk d0e259864e * Replaced boost::shared_ptr with std::shared_ptr. vor 13 Jahren
  Michał W. Urbańczyk f2642cb62c Added VCAI and EmptyAI to the VS solution. Removed from it GeniusAI. vor 13 Jahren
  Michał W. Urbańczyk e18419f5d2 * adventure map GUI should be properly blocked during AI turn vor 13 Jahren
  Michał W. Urbańczyk e4dc00abac * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) vor 13 Jahren
  Ivan Savenko 86e7d96b39 - setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json) vor 14 Jahren