Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 74cd2e77fe - fixed (at least partially) #1100 %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 15a7f43e11 - fixed #1075, #1080, #1081 %!s(int64=13) %!d(string=hai) anos
  mateuszb 6a81c8b1af * campaign against magic numbers %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 3fcba4fb5c - fixed crash on start of some campaigns %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 554a98dbd7 Quests will now be handled as object member instead of inheritance. Enabled quest objects for AI. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 0ca9f64573 Next part of town configuration: %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko e67f8afdd9 - removed multiple unused files %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko b3c17d2788 large filesystem update. Filesysytem is now fully functional, everything should work. %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 0665850d9d Fixed #1024 %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 356e675a65 - VCAI can now complete all types of Seer Hut Mission. GATHERTROOP victory condition should also work. %!s(int64=13) %!d(string=hai) anos
  DjWarmonger b28da1a5d3 - Quest log minimap now has clickable icons %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 32d1a08470 Pointer serialization for CQuest. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 50e8bc1704 - build system update %!s(int64=13) %!d(string=hai) anos
  Frank Zago 9fc459b5c8 Fixed clang warnings. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 828d9e70d2 - one more crash at map loading %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 4e92859cee - fixed crash on loading of some maps %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 46f48f0676 - bugfixing: %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 017013a5a4 Throwing runtime_errors instead of string (or even char*) objects. %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 046e54563c * fixed project files for RD configuration %!s(int64=14) %!d(string=hai) anos
  beegee1 2f5d6f2684 * CHexField renamed to CBattleHex %!s(int64=14) %!d(string=hai) anos
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 064466998a - made main menu configurable (mainmenu.json) %!s(int64=14) %!d(string=hai) anos
  yupsi 828a3f0776 Fixed #427 (custom quest messages). %!s(int64=14) %!d(string=hai) anos
  Frank Zago 7b1ede449d Removed last instances of readNormalNr. Made readChar an inline. %!s(int64=14) %!d(string=hai) anos
  Frank Zago 8403d177aa Added endian aware macros read_le_u16 and read_le_u32 to replace readNormalNR(). Fixes a couple of issues on big endian machines. %!s(int64=14) %!d(string=hai) anos
  Frank Zago c4b8039c1e Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 6ef44bde5a Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway. %!s(int64=14) %!d(string=hai) anos
  Frank Zago 2787830c00 Created buildings5.json from buildings5.txt. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 4c3ed24fe1 Fixed #768. More logging for #774. %!s(int64=14) %!d(string=hai) anos
  DjWarmonger f5874540b3 Underground rock tiles will be always blocked -> no spawning monsters in there. %!s(int64=14) %!d(string=hai) anos