Commit History

Autor SHA1 Mensaxe Data
  nordsoft ce3028bd73 Intermediate commit %!s(int64=2) %!d(string=hai) anos
  Konstantin 4617ce10e5 vcmi: allow showing more than one components in infobar %!s(int64=2) %!d(string=hai) anos
  SoundSSGood a1dbbe2d86 redraw optimization %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 72fe1fcfa9 Fix minimap updating on hero loss %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e9e549148d Implemented teleportation animation effect %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko deffba01b9 All battle effects are now fully client sided %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c79634b6a7 Moved all animation ordering logic to callers %!s(int64=2) %!d(string=hai) anos
  SoundSSGood 0032947735 regression fixed. Artifact assemble dialog shows multiple times. %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  Dmitry Orlov ea2931c6ea Fix: Get rid of 'Tile is not visible' error message %!s(int64=3) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  Alexander Shishkin 5c09f751b3 Gui cleanup3 - UI refactoring to use smart pointers (#440) %!s(int64=7) %!d(string=hai) anos
  AlexVinS 03cfd2cb78 Do not use StackLocation in netpacks %!s(int64=7) %!d(string=hai) anos
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) %!s(int64=8) %!d(string=hai) anos
  AlexVinS 4f8c7bd4bb CStack refactoring %!s(int64=8) %!d(string=hai) anos
  FeniksFire 4113bdab01 Moving some files from lib to the battle subdirectory. %!s(int64=8) %!d(string=hai) anos
  AlexVinS 86e33a4c45 [Refactoring] Unified SetResources NetPack API. %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov c5cfc8467f Battles: change naming from drawbridge to gate for everything %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 422d5cabdf CBattleInterface: first pass on client drawbridge visualization %!s(int64=9) %!d(string=hai) anos
  Fay 4b248c2762 World view impl -- initial; %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 %!s(int64=11) %!d(string=hai) anos
  beegee1 3e4407593f - Refactoring for checking victory/loss conditions (use enum class instead of magic numbers) %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk d1807585ad Fixed at least two #1428 freezes, likely more. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk d4a8e90460 Fixed #1448, #1470 %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 79026bdfde Introduced strongly typed QueryID. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 5c2473d436 Support for saving/loading in player interfaces, including VCAI. %!s(int64=12) %!d(string=hai) anos
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring %!s(int64=12) %!d(string=hai) anos
  mateuszb 9e00090c42 * refactoring, a few intriguing problems remain %!s(int64=12) %!d(string=hai) anos