Michał W. Urbańczyk
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0e5a59e2a5
Changes related to #1444 — fixing affected savegames, assert to detect when things go wrong.
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12 年之前 |
beegee1
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a13d72b636
- Fixed GCC warning
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12 年之前 |
Ivan Savenko
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b87897096c
Filesystem handling is now more flexible
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12 年之前 |
DjWarmonger
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66d6aebe32
Fixed all the issues with Quests, #828 and #1223.
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12 年之前 |
Michał W. Urbańczyk
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e9d51a2670
Fixed issue that allowed to build multiple boats in town. Renamed state() to sth more sensible.
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12 年之前 |
Ivan Savenko
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f82122d9be
second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
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12 年之前 |
Ivan Savenko
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2b45e13c5c
c++03 -> c++11 switch:
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12 年之前 |
Ivan Savenko
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4cc28d5e91
compile fix
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12 年之前 |
Michał W. Urbańczyk
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11bcc48cc3
Version bump 0.92c. Fixed #1268. Split a few mehods from CGameState::init.
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12 年之前 |
beegee1
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5328beb8e7
- Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring
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12 年之前 |
Michał W. Urbańczyk
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be7c2bd07f
CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced.
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12 年之前 |
beegee1
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3358a8efec
- Added terrain & object selection classes - Added CComposedOperation - Refactored clear terrain, it is now an operation - Added rough support for updating terrain type if required
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12 年之前 |
Ivan Savenko
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b20f8fd3d4
- fixed uninitialized access into modHander
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12 年之前 |
Ivan Savenko
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4db13ba845
- proper destructors for handlers and lib objects
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12 年之前 |
Ivan Savenko
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c6cc6e6301
Large changeset, first part of editing H3 objects via mods feature. Changes:
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12 年之前 |
Michał W. Urbańczyk
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e8354908c3
Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing.
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12 年之前 |
beegee1
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03c2aa9153
- Refactored CMapEditManager(added structure for undo functionality) - Refactored CMap(terrain pointer is private, safe access via getTile)
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12 年之前 |
beegee1
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feea589648
- Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator
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12 年之前 |
beegee1
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c10266ed97
- Reduced complexity to use the CMapGenerator(simpler interface) - Removed h3m.txt and tchar_amigaos4.h
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12 年之前 |
beegee1
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f10ba48c77
- Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger
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12 年之前 |
beegee1
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c7c2686379
- Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets
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12 年之前 |
beegee1
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ee51c5beb5
- Renamed /lib subfolders to lowercase
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12 年之前 |
alexvins
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2eb8263e51
Basic Configuration for bonus types
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12 年之前 |
Ivan Savenko
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b4e54f76ea
- split heroes.json in manner similar to creatures\factions
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12 年之前 |
mateuszb
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dbec99ffc7
* PlayerColor and TeamID refactoring
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12 年之前 |
Ivan Savenko
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f306d7bb70
some changes towards editing H3 objects via mods. Should be stable, report if not.
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12 年之前 |
Ivan Savenko
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74ac44662c
- a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp
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12 年之前 |
Michał W. Urbańczyk
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d45a554fec
Significant changes to saving system. Now both client and server store their lib part.
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12 年之前 |
mateuszb
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560315bc48
* SlotID refactoring
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12 年之前 |
mateuszb
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9e00090c42
* refactoring, a few intriguing problems remain
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12 年之前 |