FeniksFire
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de7184d68d
Making unit tests for BattleHex and some estetic improvements.
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8 роки тому |
Karol
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3f720901ec
Minor fixes.
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11 роки тому |
beegee1
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69eee05ccc
- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
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12 роки тому |
beegee1
|
e01ef8e36a
- Fixed mantis #1576 (doesn't hang game)
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12 роки тому |
Ivan Savenko
|
71d6b0fea9
- Fixed some warnings from cppcheck
|
12 роки тому |
Ivan Savenko
|
146a5e5ef8
Made speed of most of battle animations time-based
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12 роки тому |
alexvins
|
c0ce8712c1
add some missing licence headers
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13 роки тому |
Michał W. Urbańczyk
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95b866c131
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
|
13 роки тому |
Michał W. Urbańczyk
|
830d94064e
Fixed #1056, #1057 and #1058.
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13 роки тому |
Michał W. Urbańczyk
|
d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
|
13 роки тому |
DjWarmonger
|
4d62525ff7
- Restored missing code for BattleInfo::getAvaliableHex - Elementals will now be placed correctly
|
13 роки тому |
Michał W. Urbańczyk
|
d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
|
13 роки тому |
Michał W. Urbańczyk
|
017013a5a4
Throwing runtime_errors instead of string (or even char*) objects.
|
13 роки тому |
Michał W. Urbańczyk
|
a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
|
13 роки тому |
beegee1
|
156aa6e4d9
* Updated class - file - handling
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14 роки тому |