Historia zmian

Autor SHA1 Wiadomość Data
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. 11 lat temu
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes 11 lat temu
  Ivan Savenko 1d17d60449 gcc update: 11 lat temu
  Ivan Savenko 7f276185bd Moving files: 11 lat temu
  Ivan Savenko d2ae847ecf - files in local directories (saves & configs) now always have higher 11 lat temu
  Ivan Savenko 1f325bafb3 fixes #1619 and #1647 11 lat temu
  Ivan Savenko 2c4c964a45 Large rewrite of adventure map objects: 11 lat temu
  beegee1 3e4407593f - Refactoring for checking victory/loss conditions (use enum class instead of magic numbers) 12 lat temu
  Ivan Savenko 3560bbb7f3 two patches/pull requests from janisozaur 12 lat temu
  Michał W. Urbańczyk c6c53a5b1e Few more freeze-related fixes. 12 lat temu
  Michał W. Urbańczyk d1807585ad Fixed at least two #1428 freezes, likely more. 12 lat temu
  Michał W. Urbańczyk d4a8e90460 Fixed #1448, #1470 12 lat temu
  Ivan Savenko b87897096c Filesystem handling is now more flexible 12 lat temu
  Michał W. Urbańczyk d8a27d8f3c Refactored player-specific data into single struct BattleState. 12 lat temu
  Ivan Savenko 491bd557ef fixed several bugs reported on forum: 12 lat temu
  Michał W. Urbańczyk a1f545792b Compile fixes specific for VS 2012" 12 lat temu
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 12 lat temu
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 lat temu
  Ivan Savenko dd808ef5cc bugfixing: 12 lat temu
  Michał W. Urbańczyk 17403b544c Various fixes for quick combat. 12 lat temu
  Michał W. Urbańczyk 2a471eeb1a Addec quick combat to system options window. 12 lat temu
  Michał W. Urbańczyk 2be2143844 Game interfaces can register another interfaces to receive info on game events. 12 lat temu
  Michał W. Urbańczyk 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 lat temu
  Michał W. Urbańczyk 79026bdfde Introduced strongly typed QueryID. 12 lat temu
  Michał W. Urbańczyk be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. 12 lat temu
  Michał W. Urbańczyk 5c2473d436 Support for saving/loading in player interfaces, including VCAI. 12 lat temu
  Ivan Savenko c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 lat temu
  Michał W. Urbańczyk d1d67caa0b Get rid of some old serialization workaround code that is not needed because serializer was improved in the meantime. 12 lat temu
  Michał W. Urbańczyk e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 12 lat temu
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets 12 lat temu