Commit History

Author SHA1 Message Date
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. 11 years ago
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes 11 years ago
  DjWarmonger aee748d8d6 - Added monoliths between remote zones 11 years ago
  Ivan Savenko 7f276185bd Moving files: 11 years ago
  DjWarmonger eb337d7407 Fixed #1638 - spells banned in map settings appeared in town guild 11 years ago
  Ivan Savenko 43ba3d30ea Breaking things - first commit towards configurable object(s). 11 years ago
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. 11 years ago
  DjWarmonger 1d6e265e34 - Fixed special spells spawning in Pyramid 11 years ago
  DjWarmonger 0347c61dd2 All new spells will be possible to spawn in town magic guilds. 11 years ago
  Ivan Savenko 8d178fbcf5 Minor fixes: 11 years ago
  Ivan Savenko 7f07a30d7d More fixes for map-specific crashes, fixes #1427 and #733 11 years ago
  beegee1 d4fd361d4b - fixed #1643 -> hero placeholder handling 11 years ago
  beegee1 22e119770a Fixed mantis #1645 11 years ago
  Ivan Savenko 2c4c964a45 Large rewrite of adventure map objects: 11 years ago
  Ivan Savenko 7e02f6b670 Support for overriding victory/defeat conditions from h3m map or 11 years ago
  Ivan Savenko 0c5be52a42 Win/loss conditions based on logical expressions, yet another large 11 years ago
  beegee1 11ca1ec1f8 - Fixed custom main hero handling (map options) 12 years ago
  Ivan Savenko 6427827b33 Fixed extremely slow parsing of maps directory 12 years ago
  Ivan Savenko ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless 12 years ago
  Michał W. Urbańczyk a2610de87d Fixed #1385 (and possible some related issues) 12 years ago
  Ivan Savenko b87897096c Filesystem handling is now more flexible 12 years ago
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 12 years ago
  Ivan Savenko 6737c270c9 gcc 4.5 compatibility fixes. Mostly due to lack of fully finctional nullptr class 12 years ago
  Michał W. Urbańczyk fc6e72dc75 * Fixed enchantments (#1265). Their effects were not properly added when reading config. Battle interface will be little less likely to block itself after corrupted spell cast. 12 years ago
  Michał W. Urbańczyk be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. 12 years ago
  beegee1 03c2aa9153 - Refactored CMapEditManager(added structure for undo functionality) - Refactored CMap(terrain pointer is private, safe access via getTile) 12 years ago
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets 12 years ago
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase 12 years ago