Commit History

Author SHA1 Message Date
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. 11 years ago
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes 11 years ago
  karol57 c676c5da82 Fixed small error in nearest town finding algorithm. 11 years ago
  karol57 dd33fd51a8 int3 dist2d microoptimization 11 years ago
  Ivan Savenko 7f276185bd Moving files: 11 years ago
  AlexVinS 6f65d2484b Extract battleStackIsImmune from battleIsImmune 11 years ago
  AlexVinS ababd0d995 there can`t be resistance to rising spell (immunities are handled seperately) 11 years ago
  AlexVinS afd74ff649 Remove more hardcoded immunity handling. 11 years ago
  AlexVinS b6b12ad8f6 Merge and simplify resistance calculation 11 years ago
  AlexVinS 1431fcedf7 handleSpellCasting: Handle immunity before RESISTANCE. Now immune creatures shouldnt show resisted animation 11 years ago
  AlexVinS d9368ca5ba Use new battleGetStacksIf method 11 years ago
  DjWarmonger 00c31b4b85 Fixed #1790 11 years ago
  Macron1Robot 31f2af6243 Removed commented part for daily income 11 years ago
  Macron1Robot 8ec7a9b919 Moved "max heroes on map per player", "max heroes available for player" to "defaultMods.json" 11 years ago
  Macron1Robot 907caedb13 Added "produce" section in "building" structure. Changed dailyIncome. 11 years ago
  Macron1Robot b7b890acff Added "tavernVideo","guildBackground" to "faction" JSON config and schema. If "primaryResource" is set to "gold", silo will generate 500 gold per day 11 years ago
  beegee1 1d57b75bc5 - random number generation refactoring 11 years ago
  DjWarmonger a64df5718f Some nontrivial optimizations based on profiling results: 11 years ago
  beegee1 fe1b16a7ec Some preparation towards mantis #1743: 11 years ago
  alexvins 9cac0af7be [Spells] More spell related refactoring 11 years ago
  alexvins 065b8366fb [Spells] Added basic support for icons and sounds 11 years ago
  Ivan Savenko d2ae847ecf - files in local directories (saves & configs) now always have higher 11 years ago
  alexvins 4203d69525 Part 2 of new spell configuration 11 years ago
  Ivan Savenko 8d36bcabce Split registerTypes into multiple files, now in lib/registerTypes 11 years ago
  beegee1 674c8bc591 - Fix to previous commit (keep heroes which are in heroes pool too) 11 years ago
  beegee1 d0a5a6eab4 - Implemented hero recreate handling correctly 11 years ago
  Michał W. Urbańczyk 1e555a8ee3 Improved serializer. See: http://forum.vcmi.eu/viewtopic.php?p=11562#11562 11 years ago
  DjWarmonger a9b10c8099 - Changed aggregation method so now fuzzy engine takes all the factors into consideration 11 years ago
  Michał W. Urbańczyk e5312887d1 Fixed possible crash at the game start (when victory conditions are checked before currentPlayer is set). 11 years ago
  Michał W. Urbańczyk 679c3c5830 Split conditions fixed (it should be impossible to take units from ally). 11 years ago