|  Tomasz Zieliński | 0b8dc02d2b
							
							Clean up duplicated code | 1 gadu atpakaļ | 
				
					
						|  Ivan Savenko | a15366f5a5
							
							Make IObjectInterface::cb non-static | 1 gadu atpakaļ | 
				
					
						|  Tomasz Zieliński | b0f0e9caa8
							
							Merge remote-tracking branch 'origin/beta' into random_prison_distributor | 1 gadu atpakaļ | 
				
					
						|  Ivan Savenko | 20ede710c2
							
							Merge pull request #3362 from IvanSavenko/terrain_decorations | 1 gadu atpakaļ | 
				
					
						|  Ivan Savenko | 8916ae7bcd
							
							Fix water generation, try to improve decoration level a bit | 1 gadu atpakaļ | 
				
					
						|  Ivan Savenko | 19e851ddff
							
							Implemented configurable level of decorations for terrains | 1 gadu atpakaļ | 
				
					
						|  Tomasz Zieliński | 8602a14e6f
							
							Minor optimizations | 1 gadu atpakaļ | 
				
					
						|  Tomasz Zieliński | 8fe6a103cd
							
							- Move Hero / Prison distribution to separate modificator | 1 gadu atpakaļ | 
				
					
						|  Ivan Savenko | 0842f5afee
							
							Removed remaining usages of std::vector<bool> | 2 gadi atpakaļ | 
				
					
						|  Ivan Savenko | 0240ee886d
							
							Converted (almost) all namespace enum's to enum classes | 2 gadi atpakaļ | 
				
					
						|  Ivan Savenko | 17d3d663ee
							
							Converted creature ID and spell ID to new form | 2 gadi atpakaļ | 
				
					
						|  Ivan Savenko | 44d16b32fe
							
							Use API identical to std classes where possible | 2 gadi atpakaļ | 
				
					
						|  Tomasz Zieliński | 025b0814c8
							
							+ Handled banning spells and artifacts | 2 gadi atpakaļ | 
				
					
						|  Warzyw647 | bc4755a89a
							
							Merge branch 'develop' into rmg-split-enum-monster-strength | 2 gadi atpakaļ | 
				
					
						|  Warzyw647 | 4c513e8bb0
							
							Water zones get monster strength ZONE_NONE during their creation instead of a hardcoded check for zone type WATER at guard creation time. | 2 gadi atpakaļ | 
				
					
						|  Tomasz Zieliński | 15b254fded
							
							Give every Zone its own RNG | 2 gadi atpakaļ | 
				
					
						|  Tomasz Zieliński | 5da8c96214
							
							Fix include paths | 2 gadi atpakaļ | 
				
					
						|  Tomasz Zieliński | 5f99facd8f
							
							Optimization - don't add multiple copies of Modificators which only need one instance. | 2 gadi atpakaļ | 
				
					
						|  Tomasz Zieliński | 73d9f5bd0a
							
							Parallel RMG works fine for maps without water. | 2 gadi atpakaļ | 
				
					
						|  Tomasz Zieliński | 80b5c53815
							
							Place quest artifacts after all the treasures are already created. | 2 gadi atpakaļ | 
				
					
						|  Konstantin | fedf7d377c
							
							vcmi: remove TFaction | 2 gadi atpakaļ | 
				
					
						|  Tomasz Zieliński | 46a24043e8
							
							Add back Mines. | 2 gadi atpakaļ | 
				
					
						|  Tomasz Zieliński | 18a87d1ec0
							
							Distribute limited objects evenly in zones with matching terrain | 2 gadi atpakaļ | 
				
					
						|  Ivan Savenko | 4260726e4b
							
							Provide encoding information to maps & campaigns loaders | 2 gadi atpakaļ | 
				
					
						|  Konstantin | 7bfb37df4d
							
							vcmi: modernize lib/rmg | 2 gadi atpakaļ | 
				
					
						|  Ivan Savenko | e1799379dd
							
							Terrain/Road/River handler are now in compileable state | 2 gadi atpakaļ | 
				
					
						|  Ivan Savenko | 1468f6aded
							
							Converted terrainTypeHandler into proper handler class | 2 gadi atpakaļ | 
				
					
						|  Tomasz Zieliński | 20c102e648
							
							Remove T prefix from new typedefs | 3 gadi atpakaļ | 
				
					
						|  Tomasz Zieliński | f386f42166
							
							Merge remote-tracking branch 'origin/develop' into terrain-rewrite | 3 gadi atpakaļ | 
				
					
						|  Tomasz Zieliński | 4ea57ea7fc
							
							A variety of suggested style tweaks | 3 gadi atpakaļ |