Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 0ca9f64573 Next part of town configuration: %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 44cc848edc first part of town configuration: %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 31f82cade0 - Removed integer parameters from CCreature, all stats are now handled by Bonus System Only %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 9cbc1f1058 - merged basicCreatures and upgradedCreatures into single array %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 708ad6ac7f - music player uses URI's instead of enum from music base %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 13de841e10 - minor tweaks to quest window %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 55c78e9f16 - ComponentBox usage in 2 windows: levelup and build screen %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 8c6965c5ee - shadows for CWindowObject-based windows %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 2d8a15f27c - all windows except for pregame\battles are now CWindowObject-based %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 9d2711fb51 - rewrote most of classes from adventure map window %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko d60f2d57a0 - first part of CIntObject API clean-up. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 9efe05c90b - removed usage of Graphics in several places (Components and hero window). %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 8baec8b093 Implemented #715 (load game from sys options). Fixed #224. Minor improvements. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko f426a48d09 - fixes for gcc-4.7 %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 3bf76cb719 Fixed #216 and #907. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 354b9e7fb3 - fixed #793 and #865 %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 0c3e88226f - (linux) replaced Genius with VCAI %!s(int64=14) %!d(string=hai) anos
  beegee1 156aa6e4d9 * Updated class - file - handling %!s(int64=14) %!d(string=hai) anos
  beegee1 2f5d6f2684 * CHexField renamed to CBattleHex %!s(int64=14) %!d(string=hai) anos
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 064466998a - made main menu configurable (mainmenu.json) %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 0f2e00c780 -(linux) Moved all (I hope) files created by VCMI to ~/.vcmi to prevents crash on launch from read-only directory %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko d113517db4 - fixed #108, #798, #810 %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 18444fc72f Rewritten code handling growth to eliminate duplication and make it conformant to OH3 mechanics. Proper support for Statue of Legion. %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 8054c85091 - some work on sound and music players: %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 0693312a8e - fixed several crashes with joining creatures %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 706510f12f - gcc compile fixes %!s(int64=14) %!d(string=hai) anos
  beegee1 55e7959fd9 * Bonus system caching updated, partially rewritten, much more robust, thread-safe %!s(int64=14) %!d(string=hai) anos
  beegee1 5fdb5aa494 * Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation) %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk b4144dc616 Callback jugglery, part 1. %!s(int64=14) %!d(string=hai) anos