Commit History

Autor SHA1 Mensaxe Data
  beegee1 abf96a5b66 - Integrated the logging API into the AI subprojects - Added macros for tracing the control flow - Added methods isDebug/TraceEnabled for performance-critical sections %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko c4c592b773 - bugfixing: #1243, #1227, #1241, #1236, #1233 %!s(int64=12) %!d(string=hai) anos
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring %!s(int64=12) %!d(string=hai) anos
  alexvins d99bc7ca07 [mingw] %!s(int64=12) %!d(string=hai) anos
  DjWarmonger f40863b82f Fixed AI trying to realize incorrect goals, which could lead to crash %!s(int64=12) %!d(string=hai) anos
  mateuszb 560315bc48 * SlotID refactoring %!s(int64=12) %!d(string=hai) anos
  mateuszb 9e00090c42 * refactoring, a few intriguing problems remain %!s(int64=12) %!d(string=hai) anos
  mateuszb bda766b697 * refactoring %!s(int64=12) %!d(string=hai) anos
  mateuszb 8a8eecd063 * refactoring %!s(int64=12) %!d(string=hai) anos
  mateuszb d540723739 * refactoring %!s(int64=12) %!d(string=hai) anos
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk e31f5062f9 Fixed crashes when VCAI cannot find hero to recruit. %!s(int64=12) %!d(string=hai) anos
  mateuszb d03dbf64a6 * refactoring %!s(int64=12) %!d(string=hai) anos
  mateuszb f1c78e3260 * creature ID refactoring %!s(int64=12) %!d(string=hai) anos
  mateuszb 25663ce7af * fixed vector<bool> serialization %!s(int64=12) %!d(string=hai) anos
  mateuszb 8769f67c5d * JsonReader can convert to enums %!s(int64=12) %!d(string=hai) anos
  DjWarmonger beb1ca1bf8 - getDate function now uses enum for different modes %!s(int64=12) %!d(string=hai) anos
  mateuszb c4e03ef0de * enum serialization/deserialization (si32 as basetype ought to be enough for anybody) %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk d4c30667b8 Fixed #1168 and #1170. %!s(int64=13) %!d(string=hai) anos
  alexvins 9b106bb0f7 fix build %!s(int64=13) %!d(string=hai) anos
  alexvins 616cedb2f2 get rid of few more magic numbers (obj types) %!s(int64=13) %!d(string=hai) anos
  alexvins e775ad8804 small cleanup %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 72ea5e4ac9 - fixed crash in AI logging (objID is object index, not hero ID) %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 8eba824ada - updated icons + psd file %!s(int64=13) %!d(string=hai) anos
  DjWarmonger c54b983663 Some improvements for AI logging. %!s(int64=13) %!d(string=hai) anos
  DjWarmonger a7cea94247 - Hopefully fixed #1103 %!s(int64=13) %!d(string=hai) anos
  beegee1 105083dd70 * Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods %!s(int64=13) %!d(string=hai) anos
  beegee1 720deba838 * Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..) %!s(int64=13) %!d(string=hai) anos
  DjWarmonger b3acde24d5 Fixed #1131 - AI will use subterranean gate for exploration %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 4bacd97497 Quests now handled by pointers again, this time without bugs. %!s(int64=13) %!d(string=hai) anos