Commit History

Author SHA1 Message Date
  AlexVinS 0edd10078f Fix usage of fillRect. 11 years ago
  AlexVinS e70e68a56b Fix puzzle map fade. 11 years ago
  AlexVinS 74d3effa98 More safe way of update locking 11 years ago
  AlexVinS 9b8ad51cd3 Run all rendering with pim lock if possible 11 years ago
  AlexVinS 30d6eab20b Do not render fully hidden tiles 11 years ago
  AlexVinS 8a488aeb86 Cleanup 11 years ago
  AlexVinS 57f82f2bed Add a comment. 11 years ago
  AlexVinS f3067878dd Force full redraw for sliders. This fixes backgroung glitches with SDL2. 11 years ago
  AlexVinS ecc7b8e05a Draw cursor on each frame. Fix TTF rendering under cursor. 11 years ago
  AlexVinS e521e6687a centralize cursor drawing 11 years ago
  AlexVinS 022f71c26e fix deletion in in-game console 11 years ago
  AlexVinS 397f4cf8b6 Workaround for TFF font glitches under cursor in pregame 11 years ago
  AlexVinS c948891fc6 Fix threaded handlers initialization, cleanup 11 years ago
  AlexVinS dbb7526040 fix uninitialized flag 11 years ago
  AlexVinS 5a029c88d1 cleanup 11 years ago
  AlexVinS 9437bc52c1 Merge remote-tracking branch 'remotes/origin/develop' into SDL2 11 years ago
  AlexVinS 3e4e810888 More ColorKey cleanup 11 years ago
  AlexVinS 638dac90af centralize key color management 11 years ago
  Ivan Savenko 150933d1a1 Updated WoG files to 0.96 11 years ago
  AlexVinS 082c9a506e Fix battle absolute obstactes rendering 11 years ago
  AlexVinS 7b75b19d1a Fix hero flags rendering 11 years ago
  AlexVinS 9606aed4a3 Using int3 for color is weird 11 years ago
  AlexVinS e57dbbde15 Extract startTextInput & stopTextInput 11 years ago
  AlexVinS 9797372dbe Implement Unicode support for ingame console 11 years ago
  AlexVinS 195eae48ca Merge branch 'develop' into SDL2 11 years ago
  Ivan Savenko 4441bd12db (linux) version set to 0.96 11 years ago
  DjWarmonger cc294b3ae7 Version 0.96 release. 11 years ago
  Ivan Savenko cc349fa64f Fixed Faerie Ring bonus, removed unused code 11 years ago
  Ivan Savenko c956b3f02a Fixed #1820, better detection of object below cursor that uses same logic as renderer 11 years ago
  DjWarmonger bae9f2083f Workaround for hero & town issue. Game still crashes elsewhere, though. 11 years ago