Commit History

Autor SHA1 Mensaxe Data
  AlexVinS 0ef16feca9 Refactoring towards backward compatibility (WiP) %!s(int64=11) %!d(string=hai) anos
  AlexVinS 62d42465de fix compilation %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 77496bcea9 - fixed several cases of accessing full path to files in archives %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko b87897096c Filesystem handling is now more flexible %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 870399c7be - updated link to repo in readme %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 1c0ccd2b02 - fixed some bugs with artifacts icons %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 3fbcf86dec - fixed broken again palette in some battle backgrounds %!s(int64=12) %!d(string=hai) anos
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets %!s(int64=12) %!d(string=hai) anos
  beegee1 30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui %!s(int64=12) %!d(string=hai) anos
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko f7915d9e61 - removed creature-related code from ModHandler %!s(int64=13) %!d(string=hai) anos
  alexvins 2b2b02cccc [static analysis] [WIP] fix few possible bugs %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 6530e7a1e1 * servers will not allow using out-of-range slots ( #1061 ) %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 708ad6ac7f - music player uses URI's instead of enum from music base %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko e67f8afdd9 - removed multiple unused files %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko b3c17d2788 large filesystem update. Filesysytem is now fully functional, everything should work. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 9d2711fb51 - rewrote most of classes from adventure map window %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko c512069177 - fixed #982: %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 59255a4cad - background for main menu can be scaled. Won't work as default due to non-scalable video %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 665837d656 - hopefully better town development for AI %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 97aeaa9f28 - moved ColorPutter's to separate SDL_Pixels.h file %!s(int64=13) %!d(string=hai) anos
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 29f42aa873 - fixed #834 %!s(int64=14) %!d(string=hai) anos
  Frank Zago c8f837b51b Cleaned-up pcx loader. %!s(int64=14) %!d(string=hai) anos
  Frank Zago 8403d177aa Added endian aware macros read_le_u16 and read_le_u32 to replace readNormalNR(). Fixes a couple of issues on big endian machines. %!s(int64=14) %!d(string=hai) anos
  Frank Zago 0cfb2deeaf Reverted r2382; add zvs to the game data (linux); simplified BitmapHandler::loadBitmap(). %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 0693312a8e - fixed several crashes with joining creatures %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 61af4c745e - recursive directory parser for LodHandler - for creature abilities and new main menu images %!s(int64=14) %!d(string=hai) anos