Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 723c674d81 Merge pull request #2447 from IvanSavenko/modding_handler_refactoring %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 62fddca21e Split massive CModHandler class/file into multiple parts: %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 64a22d8590 Workaround for false double-clicking of elements in hero/town lists %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3836217da5 Fix updating of heroes when moving to/from garrison %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3e1125570d Fix updating of hero & town lists on adventure map %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ca889a5c2a Replaced clickLeft with clickPressed clickReleased methods %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 08cfbe79cf Added encapsulation for movement points access %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 563d7dd41f Renamed RCLICK -> SHOW_POPUP %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d4aa778547 Replaced clickRight event with showPopupWindow/closePopupWindow %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0e36a3ab5a Use Scrollable class for all appropriate locations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 57df1c3e0d Implemented gesture for town/hero lists and town/hero selection %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 360bf48031 Implemented panning/swiping gesture for sliders %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 261308b942 Hero/town lists are now scrollable with mouse wheel %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ad3e54e6c0 Reduced usage of topWindow() method %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c5a48a01ce Remove no longer used code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 243773b6ef Renamed some adventure map files & classes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 342ea138f9 Fix remaining graphical artifacts on switching from world view %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a015bf6507 Initial part of dynamically-sized adventure map: %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko bb08a0afc8 Moved selection logic to player state %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e8718a46cc Fix regressions %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 365f552fa1 Added API for owned towns access %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 5cbd0f8fc8 API for wandering heroes access %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6a46138617 Moved current selection to local state class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f6d480cbb2 Moved player-specific heroes & towns information to new class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4ec32e4dcd Renamed CAdvMapInt to its proper full name %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f1902ab247 Initial refactoring to encapsulate adventure map %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c81d57ab8c Remove excessive totalRedraw's %!s(int64=2) %!d(string=hai) anos