Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 85262cf4f5 Moved CGameState files into a separate directory %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 867c5355da Fix tower shooters animation updates %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8a31aeb94b Battle animations use tick() for updates %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 03df274450 Framerate manager is now in a separate file and private member of GH %!s(int64=2) %!d(string=hai) anos
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos
  Konstantin P b472c89276 vcmi: make some CStack properties private %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4a169972f0 Further refactoring to cleanup code of advmap and locplint %!s(int64=2) %!d(string=hai) anos
  Konstantin 7a5775a9f9 vcmi: use std::optional %!s(int64=2) %!d(string=hai) anos
  Konstantin bc1aad3b26 vcmi: remove deprecated CStack::getCreature() %!s(int64=2) %!d(string=hai) anos
  Konstantin 11b237a23c vcmi: massive refactoring v1 %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e9aed2761c Fix target selection for teleport %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1fcaeba8e0 Fix stack amount boxes flickering between actions %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3af829e6af Fix stack label position updates %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0ce06e0f30 Improved rendering of stack amount boxes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4eed0b2c9e Added workaround for Dungeon towers %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 49fa628e9b Turret creature cutoff position should match H3 %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko dcff463d36 Fixed handling of special palette colors in palette transformations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 5288e3761e Merge pull request #1764 from IvanSavenko/selectable_spellcaster %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko dc099b2a35 Implemented support for multi-spell casters %!s(int64=2) %!d(string=hai) anos
  Adriankhl 76a71226a2 Deactivate activeStack during spellCast %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 31b718898a Fix playback of shooter animations at max speed %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 688b8db3eb Removed delays due to thread waits from battle animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7ef5163d9d Merge pull request #1581 from IvanSavenko/map_render_rewrite %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7df5c612f7 Fix battle rendering %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko acdb8d6e06 renamed Unicode -> TextOperations, to use for all text processing %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 34dcb4127a Removed text utilities from SDL_Extensions %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3fef2a5e1f Moved Colors to a separate file, updated includes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 64faa13b6d Merge pull request #1487 from IvanSavenko/battle_actions_refactoring %!s(int64=2) %!d(string=hai) anos
  Dydzio 2ef33d54ab Merge branch 'develop' into battle-queue-improvement %!s(int64=2) %!d(string=hai) anos