Commit History

Auteur SHA1 Bericht Datum
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it 9 jaren geleden
  Arseniy Shestakov 2cfdfca7e5 Battles: fix more cases where invalid wall hex position present 9 jaren geleden
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 9 jaren geleden
  Ivan Savenko 73b4188fab Fixed access to unitialized memory causing StupidAI to act stupid 10 jaren geleden
  AlexVinS 3bca68fd2d Initial refactoring 10 jaren geleden
  AlexVinS 66b022f93e initializer lists part1 11 jaren geleden
  beegee1 5139378319 - migrated boost::function/ref/bind to std:: variants 11 jaren geleden
  Ilya Zhuravlev db7cd79cf7 Android port. 11 jaren geleden
  beegee1 1d57b75bc5 - random number generation refactoring 11 jaren geleden
  Michał W. Urbańczyk 92246a2c17 * Fixed #1417 — infinite loop of AI trying to visit allied creture generator 12 jaren geleden
  Michał W. Urbańczyk a1f545792b Compile fixes specific for VS 2012" 12 jaren geleden
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 12 jaren geleden
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 jaren geleden
  Ivan Savenko dd808ef5cc bugfixing: 12 jaren geleden
  Michał W. Urbańczyk 254f194220 Some very early work towards autofight feature. 12 jaren geleden
  Michał W. Urbańczyk 5c2473d436 Support for saving/loading in player interfaces, including VCAI. 12 jaren geleden
  beegee1 abf96a5b66 - Integrated the logging API into the AI subprojects - Added macros for tracing the control flow - Added methods isDebug/TraceEnabled for performance-critical sections 12 jaren geleden
  mateuszb f1c78e3260 * creature ID refactoring 12 jaren geleden
  mateuszb 8769f67c5d * JsonReader can convert to enums 12 jaren geleden
  Michał W. Urbańczyk 57a76c297c Should not crash in #955. 13 jaren geleden
  Michał W. Urbańczyk 40624f96d9 Some assertions in hope to get clearer reason for #955/#1076. 13 jaren geleden
  Michał W. Urbańczyk 62e63d45b1 Work in progress on BattleAI. Related changes: 13 jaren geleden
  Michał W. Urbańczyk 830d94064e Fixed #1056, #1057 and #1058. 13 jaren geleden
  Michał W. Urbańczyk 7c09f73402 * INFINITE_DIST is now enum, it should cause least trouble that way. Uh, it's so hard to fight magic values these days. 13 jaren geleden
  Ivan Savenko d69f4b7632 - build system update 13 jaren geleden
  Michał W. Urbańczyk d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h 13 jaren geleden
  DjWarmonger b597171f91 - EXPLORE goal can now be complete soAI won't get stuck 13 jaren geleden
  Michał W. Urbańczyk 4f182744e7 * Fixed in game scenario info and save game screens 13 jaren geleden
  Michał W. Urbańczyk 046e54563c * fixed project files for RD configuration 14 jaren geleden
  beegee1 156aa6e4d9 * Updated class - file - handling 14 jaren geleden