Konstantin
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11b237a23c
vcmi: massive refactoring v1
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2 years ago |
Ivan Savenko
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108a42e4ba
Reorganized includes for new layout. New class - IImageLoader
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2 years ago |
Ivan Savenko
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0ba74fea73
Merge pull request #1515 from IvanSavenko/time_based_animations
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2 years ago |
Ivan Savenko
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42df5626d9
Added Color class to replace SDL_Color
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2 years ago |
Ivan Savenko
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d34efaeb81
All battle effects now use time-based timings
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2 years ago |
Ivan Savenko
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9be38780cd
Removed remaining parts of Geomeotries.h/cpp
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2 years ago |
Ivan Savenko
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d2b837b116
All creature-related texts go through translator
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2 years ago |
Ivan Savenko
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4ca22e652d
All projectile animations now use time-based speed
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2 years ago |
Ivan Savenko
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864990db13
Implemented Bloodlust & Petrification effect
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2 years ago |
Ivan Savenko
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0020d76d1d
Introduced animation phases for beter ordering of visuals in battles
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2 years ago |
Ivan Savenko
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55d0f0ad9f
Fixed infinite loop
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2 years ago |
Ivan Savenko
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99e5569ab5
Changes according to review
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2 years ago |
Ivan Savenko
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264f5c91e8
Applied suggestions from review
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2 years ago |
Ivan Savenko
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49a6d056d9
Changes for BattleInterface classes according to code review:
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2 years ago |
Ivan Savenko
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7f5e5259c8
Changes to Canvas class according to review:
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2 years ago |
Ivan Savenko
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c855823528
Renamed files in client/battle to match new names of classes
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2 years ago |