Commit History

Autor SHA1 Mensaxe Data
  Konstantin 11b237a23c vcmi: massive refactoring v1 %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e9aed2761c Fix target selection for teleport %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1fcaeba8e0 Fix stack amount boxes flickering between actions %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3af829e6af Fix stack label position updates %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0ce06e0f30 Improved rendering of stack amount boxes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4eed0b2c9e Added workaround for Dungeon towers %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 49fa628e9b Turret creature cutoff position should match H3 %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko dcff463d36 Fixed handling of special palette colors in palette transformations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 5288e3761e Merge pull request #1764 from IvanSavenko/selectable_spellcaster %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko dc099b2a35 Implemented support for multi-spell casters %!s(int64=2) %!d(string=hai) anos
  Adriankhl 76a71226a2 Deactivate activeStack during spellCast %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 31b718898a Fix playback of shooter animations at max speed %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 688b8db3eb Removed delays due to thread waits from battle animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7ef5163d9d Merge pull request #1581 from IvanSavenko/map_render_rewrite %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7df5c612f7 Fix battle rendering %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko acdb8d6e06 renamed Unicode -> TextOperations, to use for all text processing %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 34dcb4127a Removed text utilities from SDL_Extensions %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3fef2a5e1f Moved Colors to a separate file, updated includes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 64faa13b6d Merge pull request #1487 from IvanSavenko/battle_actions_refactoring %!s(int64=2) %!d(string=hai) anos
  Dydzio 2ef33d54ab Merge branch 'develop' into battle-queue-improvement %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c3b79c786b Spellcasters UI now shares handling with hero spellcasting %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 55a58596bc Mostly finished refactoring of BattleActionsController %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e14290fde0 Removed loading of images from file into SDL_Surface %!s(int64=2) %!d(string=hai) anos
  Dydzio 68be7643f1 Remove redundant method - code review suggestion %!s(int64=2) %!d(string=hai) anos
  Dydzio 4a23f93754 Give thicker frame to highlighted queue boxes %!s(int64=2) %!d(string=hai) anos
  Dydzio bd1bd5064a Highlight logic for queue icon on stack hover, lacks visual representation %!s(int64=2) %!d(string=hai) anos
  Dydzio 92754e22f0 Highlight stack on queue icon hovered %!s(int64=2) %!d(string=hai) anos
  Andrey Filipenkov 6f0cd37e8f limit displayed units number to 4 digits in battle %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ee7a573cb8 Refactoring of SDL API usage: %!s(int64=2) %!d(string=hai) anos