Konstantin
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11b237a23c
vcmi: massive refactoring v1
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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e9aed2761c
Fix target selection for teleport
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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1fcaeba8e0
Fix stack amount boxes flickering between actions
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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3af829e6af
Fix stack label position updates
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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0ce06e0f30
Improved rendering of stack amount boxes
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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4eed0b2c9e
Added workaround for Dungeon towers
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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49fa628e9b
Turret creature cutoff position should match H3
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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dcff463d36
Fixed handling of special palette colors in palette transformations
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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5288e3761e
Merge pull request #1764 from IvanSavenko/selectable_spellcaster
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Ivan Savenko
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dc099b2a35
Implemented support for multi-spell casters
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%!s(int64=2) %!d(string=hai) anos |
Adriankhl
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76a71226a2
Deactivate activeStack during spellCast
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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31b718898a
Fix playback of shooter animations at max speed
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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688b8db3eb
Removed delays due to thread waits from battle animations
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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7ef5163d9d
Merge pull request #1581 from IvanSavenko/map_render_rewrite
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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7df5c612f7
Fix battle rendering
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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acdb8d6e06
renamed Unicode -> TextOperations, to use for all text processing
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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34dcb4127a
Removed text utilities from SDL_Extensions
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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3fef2a5e1f
Moved Colors to a separate file, updated includes
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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64faa13b6d
Merge pull request #1487 from IvanSavenko/battle_actions_refactoring
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Dydzio
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2ef33d54ab
Merge branch 'develop' into battle-queue-improvement
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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c3b79c786b
Spellcasters UI now shares handling with hero spellcasting
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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55a58596bc
Mostly finished refactoring of BattleActionsController
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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108a42e4ba
Reorganized includes for new layout. New class - IImageLoader
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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e14290fde0
Removed loading of images from file into SDL_Surface
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%!s(int64=2) %!d(string=hai) anos |
Dydzio
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68be7643f1
Remove redundant method - code review suggestion
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%!s(int64=2) %!d(string=hai) anos |
Dydzio
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4a23f93754
Give thicker frame to highlighted queue boxes
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%!s(int64=2) %!d(string=hai) anos |
Dydzio
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bd1bd5064a
Highlight logic for queue icon on stack hover, lacks visual representation
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%!s(int64=2) %!d(string=hai) anos |
Dydzio
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92754e22f0
Highlight stack on queue icon hovered
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%!s(int64=2) %!d(string=hai) anos |
Andrey Filipenkov
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6f0cd37e8f
limit displayed units number to 4 digits in battle
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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ee7a573cb8
Refactoring of SDL API usage:
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