Histórico de Commits

Autor SHA1 Mensagem Data
  Michał W. Urbańczyk 11bcc48cc3 Version bump 0.92c. Fixed #1268. Split a few mehods from CGameState::init. há 12 anos atrás
  beegee1 5328beb8e7 - Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring há 12 anos atrás
  Michał W. Urbańczyk be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. há 12 anos atrás
  beegee1 3358a8efec - Added terrain & object selection classes - Added CComposedOperation - Refactored clear terrain, it is now an operation - Added rough support for updating terrain type if required há 12 anos atrás
  Ivan Savenko b20f8fd3d4 - fixed uninitialized access into modHander há 12 anos atrás
  Ivan Savenko 4db13ba845 - proper destructors for handlers and lib objects há 12 anos atrás
  Ivan Savenko c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: há 12 anos atrás
  Michał W. Urbańczyk e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. há 12 anos atrás
  beegee1 03c2aa9153 - Refactored CMapEditManager(added structure for undo functionality) - Refactored CMap(terrain pointer is private, safe access via getTile) há 12 anos atrás
  beegee1 feea589648 - Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator há 12 anos atrás
  beegee1 c10266ed97 - Reduced complexity to use the CMapGenerator(simpler interface) - Removed h3m.txt and tchar_amigaos4.h há 12 anos atrás
  beegee1 f10ba48c77 - Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger há 12 anos atrás
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets há 12 anos atrás
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase há 12 anos atrás
  alexvins 2eb8263e51 Basic Configuration for bonus types há 12 anos atrás
  Ivan Savenko b4e54f76ea - split heroes.json in manner similar to creatures\factions há 12 anos atrás
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring há 12 anos atrás
  Ivan Savenko f306d7bb70 some changes towards editing H3 objects via mods. Should be stable, report if not. há 12 anos atrás
  Ivan Savenko 74ac44662c - a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp há 12 anos atrás
  Michał W. Urbańczyk d45a554fec Significant changes to saving system. Now both client and server store their lib part. há 13 anos atrás
  mateuszb 560315bc48 * SlotID refactoring há 13 anos atrás
  mateuszb 9e00090c42 * refactoring, a few intriguing problems remain há 13 anos atrás
  alexvins ceea466f54 [refactor] spell handling há 13 anos atrás
  mateuszb 9c1a117c1c * refactoring há 13 anos atrás
  Ivan Savenko 7e46d462b6 - compile fixes há 13 anos atrás
  mateuszb bda766b697 * refactoring há 13 anos atrás
  mateuszb 8a8eecd063 * refactoring há 13 anos atrás
  mateuszb 6ff7d61b91 * small fix há 13 anos atrás
  mateuszb d540723739 * refactoring há 13 anos atrás
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs há 13 anos atrás