|  Andrii Danylchenko | 12a3c7ed33
							
							AI - code styles and remove redundant performance optimization for explore | 7 年之前 | 
				
					
						|  Andrii Danylchenko | 2466489e13
							
							AI - improve exploration, cancel deadends | 7 年之前 | 
				
					
						|  Arseniy Shestakov | 25dea1a599
							
							Code style: formatting and refactoring of VCAI code | 7 年之前 | 
				
					
						|  AlexVinS | 15138c23de
							
							Finished conversion to new logging API | 8 年之前 | 
				
					
						|  ArseniyShestakov | a4c0ad94b1
							
							Code style: remove default value hints in definitions (#342) | 8 年之前 | 
				
					
						|  Arseniy Shestakov | f1e5797834
							
							Code style: move or add licensing information on top of every file | 8 年之前 | 
				
					
						|  DjWarmonger | 9b5af484b7
							
							Fixed AI getting stuck at blockVisit objects (Tavern, Borderguards/gates etc). | 9 年之前 | 
				
					
						|  AlexVinS | fd9cfa406d
							
							Possible fix for http://bugs.vcmi.eu/view.php?id=2620 | 9 年之前 | 
				
					
						|  Arseniy Shestakov | 78a560767b
							
							VCAI compareArtifacts: consider that art with highest price is best | 9 年之前 | 
				
					
						|  AlexVinS | 22884d9150
							
							AI logging convert 1 | 9 年之前 | 
				
					
						|  Arseniy Shestakov | 10dbbead2d
							
							Fix indentation of logging code and around it | 9 年之前 | 
				
					
						|  Vadim Markovtsev | 3926920103
							
							Rename radious -> radius | 9 年之前 | 
				
					
						|  Ivan Savenko | faa7cbff18
							
							Fixed gcc/clang warnings | 10 年之前 | 
				
					
						|  Ivan Savenko | 2e56b547ee
							
							replaced references to SectorMap with shared_ptr to avoid data races in AI code | 10 年之前 | 
				
					
						|  Ivan Savenko | 7189a12df2
							
							removed few more includes from headers | 10 年之前 | 
				
					
						|  Ivan Savenko | 7b5a7f43ad
							
							Removed includes of CGameState from headers | 10 年之前 | 
				
					
						|  Ivan Savenko | c3ce4b25df
							
							Removed all #include's of CMap.h from headers. | 10 年之前 | 
				
					
						|  ArseniyShestakov | 4b64bec711
							
							EPathfindingLayer: copy other code from ETerrainType for debugging | 10 年之前 | 
				
					
						|  ArseniyShestakov | 2b6e1498d2
							
							Pathfinding: change argument order for getPath and AUTO layer as default | 10 年之前 | 
				
					
						|  DjWarmonger | 1e36f3cecd
							
							Cache SectorMap where possible and update when necessary. | 10 年之前 | 
				
					
						|  Vadim Markovtsev | d24fd10e21
							
							Fix std::abs warning | 10 年之前 | 
				
					
						|  DjWarmonger | b3f482b8a8
							
							Restored artifact selection & exchange, work in progress. | 10 年之前 | 
				
					
						|  DjWarmonger | b2a75551c8
							
							- Extensive use of SectorMap. AI will not eagerly pick guarded and blocked treasures. | 10 年之前 | 
				
					
						|  DjWarmonger | b0cd4f4117
							
							Added limits and assertions which show that fuzzy engine is completely bugged. | 11 年之前 | 
				
					
						|  Ivan Savenko | b67618ab53
							
							First batch of AI fixes: | 11 年之前 | 
				
					
						|  Ivan Savenko | 6c0c03d74b
							
							Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero | 11 年之前 | 
				
					
						|  Ivan Savenko | 1157111fcf
							
							More bugfixing: | 11 年之前 | 
				
					
						|  DjWarmonger | 3ac306f501
							
							Merge pull request #19 from vcmi/feature/mapObjects | 11 年之前 | 
				
					
						|  Ivan Savenko | ab475195ac
							
							Banks now use new scheme as well | 11 年之前 | 
				
					
						|  Ivan Savenko | b2e8c92383
							
							Cleanup: | 11 年之前 |