提交歷史

作者 SHA1 備註 提交日期
  Warzyw647 149ae9986c Merge branch 'rmg-refactor-enums' into rmg-no-monster-zone 2 年之前
  Warzyw647 7f180b6e81 Split enum EMonsterStrength into EMonsterStrength and EZoneMonsterStrength. 2 年之前
  Warzyw647 05e72e2e7f Don't remove zone guards in a zone with monsters: none, remove extra parentheses and add comments 2 年之前
  Warzyw647 8ebaa3fd6b Adding zoneMonserStrength: none 2 年之前
  Ivan Savenko dfa2e2a349 Merge beta into develop 2 年之前
  Tomasz Zieliński 3c87b3934d Do not place object visible tiles over the top of the map. 2 年之前
  Konstantin fedf7d377c vcmi: remove TFaction 2 年之前
  Konstantin 11b237a23c vcmi: massive refactoring v1 2 年之前
  Tomasz Zieliński 5ed3c2d518 Place towns and monoliths first - preferably at the zone border. 2 年之前
  Konstantin 7bfb37df4d vcmi: modernize lib/rmg 2 年之前
  Konstantin 0627e1ecaa vcmi: remove unused variables from lib/rmg 2 年之前
  Tomasz Zieliński 8c481dff46 Fix incorrect templates for mines in HoTA 3 年之前
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
  DjWarmonger 3d2dc2335b Switch ObjectTemplate to shared_ptr<const> (#870) 3 年之前
  DjWarmonger f81d869b4a Mine roads (#808) 3 年之前
  nordsoft 670bca2fdb Randomly shuffle required objects to avoid patterns 3 年之前
  Nordsoft91 454889598f Improve treasure placement logic (#775) 3 年之前
  Nordsoft91 1451385a9b Fix problem with empty areas (#772) 3 年之前
  Nordsoft91 4bd0ff680a Random map generator refactoring (#762) 3 年之前