Commit History

Author SHA1 Message Date
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine 10 months ago
  Ivan Savenko 2d7535eb00 Merge pull request #5395 from IvanSavenko/xbrz_effects 9 months ago
  Ivan Savenko 28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode 10 months ago
  Ivan Savenko c559b20791 Add more tracking for crash on Android 10 months ago
  Ivan Savenko 38bb5a76e6 Handle flag color overlay and creature selection overlay separately 10 months ago
  Ivan Savenko 251155d913 More robust management of body/shadow/overlay split 1 year ago
  Ivan Savenko ffba847f40 xBRZ-upscaled images now support common palette-transform effects: 1 year ago
  Ivan Savenko 0d6ec0d224 Reviewed usage of EBlitMode, now specified clearly in all cases 1 year ago
  Ivan Savenko 230add02e4 Remove no longer used code 1 year ago
  Ivan Savenko a1fb3b8b01 Reduce direct access to CAnimation, removed various caching schemes 1 year ago
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 year ago
  Ivan Savenko 0d0d3d8c80 Renamed speed -> getMovementRange, remove misleading default parameter 1 year ago
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations 2 years ago
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations 2 years ago
  Ivan Savenko 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA 2 years ago
  Ivan Savenko da3a05bc8b Fix special colors in battle 2 years ago
  Ivan Savenko dcff463d36 Fixed handling of special palette colors in palette transformations 2 years ago
  Ivan Savenko 31b718898a Fix playback of shooter animations at max speed 2 years ago
  Ivan Savenko ab8b407294 Style cleanup 2 years ago
  Ivan Savenko 2ac997d8a9 Fix "holding" animation speed 2 years ago
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader 2 years ago
  Ivan Savenko 0ba74fea73 Merge pull request #1515 from IvanSavenko/time_based_animations 2 years ago
  Ivan Savenko e14290fde0 Removed loading of images from file into SDL_Surface 2 years ago
  Ivan Savenko 3749074a4d Renamed speed setting name to force-reset it to new scale 2 years ago
  Ivan Savenko d34efaeb81 All battle effects now use time-based timings 2 years ago
  Ivan Savenko ee7a573cb8 Refactoring of SDL API usage: 2 years ago
  Ivan Savenko 4ca22e652d All projectile animations now use time-based speed 2 years ago
  Ivan Savenko d2fe31e224 Fix obstacles (e.g. Quicksands) animation speed 2 years ago
  Ivan Savenko 8b207fae63 ECreatureAnimType enum -> enum class 3 years ago