AlexVinS
							
						 | 
						
							
							
								4f8c7bd4bb
							
							CStack refactoring
						 | 
						8 years ago | 
					
				
					
						
							
								   FeniksFire
							
						 | 
						
							
							
								4113bdab01
							
							Moving some files from lib to the battle subdirectory.
						 | 
						8 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								86e33a4c45
							
							[Refactoring] Unified SetResources NetPack API.
						 | 
						9 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								c5cfc8467f
							
							Battles: change naming from drawbridge to gate for everything
						 | 
						9 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								422d5cabdf
							
							CBattleInterface: first pass on client drawbridge visualization
						 | 
						9 years ago | 
					
				
					
						
							
								   Fay
							
						 | 
						
							
							
								4b248c2762
							
							World view impl -- initial;
						 | 
						10 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								9c0df68cb8
							
							Fixing spelling mistakes. Patch from josch, fixes #1759
						 | 
						11 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								3e4407593f
							
							- Refactoring for checking victory/loss conditions (use enum class instead of magic numbers)
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								d1807585ad
							
							Fixed at least two #1428 freezes, likely more.
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								d4a8e90460
							
							Fixed #1448, #1470
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								f82122d9be
							
							second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								2b45e13c5c
							
							c++03 -> c++11 switch:
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								79026bdfde
							
							Introduced strongly typed QueryID.
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								5c2473d436
							
							Support for saving/loading in player interfaces, including VCAI.
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								dbec99ffc7
							
							* PlayerColor and TeamID refactoring
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								9e00090c42
							
							* refactoring, a few intriguing problems remain
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								8a8eecd063
							
							* refactoring
						 | 
						12 years ago | 
					
				
					
						
							
								   alexvins
							
						 | 
						
							
							
								c0ce8712c1
							
							add some missing licence headers
						 | 
						13 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								edccbd4809
							
							Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
						 | 
						13 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								12511d8fee
							
							First part of new Quest Log, including common quest interface.
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								9d2711fb51
							
							- rewrote most of classes from adventure map window
						 | 
						13 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								5449546447
							
							Advanced work on support for Quicksand and Land Mine spells.
						 | 
						13 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								7317e803db
							
							Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912.
						 | 
						13 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								88e9dec974
							
							Fixed Thieves Guild window showing for all players.
						 | 
						13 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								156aa6e4d9
							
							* Updated class - file - handling
						 | 
						14 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								2f5d6f2684
							
							* CHexField renamed to CBattleHex
						 | 
						14 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								7f04ed990b
							
							Major refactoring. First part: BattleInterface
						 | 
						14 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								0903d6037c
							
							New pack - BattleEffectTrigger for various one-shot effects with animation
						 | 
						14 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								f609c4ad9a
							
							* Fixed #33 -> Creatures tend to stop at every hex during movement
						 | 
						14 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								79f5b29196
							
							Various player/AI interface related fixes and improvements.
						 | 
						14 years ago |