提交历史

作者 SHA1 备注 提交日期
  Laserlicht 182100dfd1 button for more than 2 layers 3 月之前
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine 9 月之前
  Ivan Savenko 668bf63fc0 Remove access to internal surface of Canvas 10 月之前
  Ivan Savenko 4a600a9d4c Reworked image container classes for easier support of new features 10 月之前
  Laserlicht 604c466ebd fix canvas fillTexture 10 月之前
  Ivan Savenko 248cff49a4 Moved fonts handling from Graphics to RenderHandler class 1 年之前
  Laserlicht fd1f1001c5 fix draw color 1 年之前
  Ivan Savenko b3158c52ba Fixes for Sonar issues 1 年之前
  Ivan Savenko d6059b044d Implement selection of upscaling filter in launcher 1 年之前
  Ivan Savenko 6a17c08b7e Implemeted wider lines for upscaled mode 1 年之前
  Ivan Savenko 3bc31a2ea0 Fix rendering of minimap radar border 1 年之前
  Ivan Savenko 0f4bd7253d Fix adventure map rendering 1 年之前
  Ivan Savenko 748a3a1b64 Fixed minimap generation when upscaled mode is used 1 年之前
  Ivan Savenko 4171026035 First iteration of upscaled rendering 1 年之前
  Ivan Savenko 7f5cd8a7aa newSurface method now accepts Point instead of two integers 1 年之前
  Ivan Savenko 47de9a62dc Created separate classes for shared, unchangeable image and image 1 年之前
  Ivan Savenko 1f7e53a609 Code style fixes 1 年之前
  Laserlicht a1f4fcb78a hide adventuremap 1 年之前
  Ivan Savenko 3880ea58b9 Merge branch 'josch/dos2unix' into develop 2 年之前
  Laserlicht e03f2a9d3a improvements for non quadratic maps 2 年之前
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年之前
  Nordsoft91 0a799ecc46 Merge pull request #2740 from Laserlicht/fix_cursor_issue 2 年之前
  Laserlicht 2cb28178ae code review 2 年之前
  Ivan Savenko e8453916cf Merge remote-tracking branch 'vcmi/beta' into develop 2 年之前
  Michael 20fd0d8901 fix cursor issue 2 年之前
  Dydzio e1e41d1107 Implement TOPCENTER text alignment 2 年之前
  Ivan Savenko 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA 2 年之前
  Ivan Savenko 8e8601f39d Fix build 2 年之前
  Ivan Savenko 8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface 2 年之前
  Ivan Savenko 165f6a0944 Implemented terrain transition animation 2 年之前