Commit History

Author SHA1 Message Date
  MichalZr6 30bd975f95 Use unit->getHexes() 10 months ago
  Ivan Savenko c0f5c7c0ea Replace pointer with reference in pack apply functions 1 year ago
  Ivan Savenko 1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form 1 year ago
  Ivan Savenko c0dc1040c2 Fixes crash on attempt to dynamic_cast AbilityCaster to Unit 1 year ago
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files 2 years ago
  Ivan Savenko 9fa7a93fb0 Properly pass battleID in all battle netpack's 2 years ago
  Ivan Savenko 56d69e790b Renamed MetaString methods to more logical names 2 years ago
  Konstantin a6de9097be vcmi: rename HeroBonus.h to Bonus.h 2 years ago
  Konstantin c400e83874 vcmi: fixup cast in Heal effect 2 years ago
  nordsoft 5419de3468 Fix getCasterUnitId 2 years ago
  Ivan Savenko 84af64ce6b Removed magical initialization of registry via static variables 2 years ago
  Konstantin 84f53485e2 vcmi: skill-agnostic first aid 2 years ago
  Konstantin e82cc56ddb vcmi: modernize lib/spells/effects 2 years ago
  Andrey Filipenkov 0bbf70f30a show resurrect message in the battle log 2 years ago
  Ivan Savenko 9248e06ae0 Demon summon is now a spell. DEMON_SUMMONING bonus has been removed 2 years ago
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 years ago
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features 7 years ago
  AlexVinS e7bced112c Fixed https://bugs.vcmi.eu/view.php?id=3059 6 years ago
  AlexVinS 2b49df2cab [Spells] Do not use Unit State in heal effect 7 years ago
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) 8 years ago