Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 57ee9a9bf3 Merge vcmi/beta into vcmi/develop %!s(int64=2) %!d(string=hai) anos
  Andrey Filipenkov 90cb0cdc9b fix displaying growth bonus from Statue of Legion %!s(int64=2) %!d(string=hai) anos
  Andrey Filipenkov 5b10903116 reorder growth bonuses display to match oh3 %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 05a1d7c6e3 All text for factions/towns/building are passed through translator %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 388ed88b5d All artifact strings now pass through translator %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko fa6f7513e8 All heroes-related strings are passed through translator %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 30d7bdc884 Moved tower damage computation to town instance %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4f3ea0d1d9 Renamed Terrain.h/cpp -> TerrainHandler.h/cpp %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7c7ae26e67 Map/Road/River identifiers are now private members %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko bdb8e0ee5c Introduced string identifiers for H3 texts, still WIP %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 26985600b2 Fixed several more cases of incorrect scope for identifiers resolving %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko 2cbe6bcb47 Added common method to get names of hardcoded mod scopes %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko 8b964be71f Merge pull request #1111 from GermanAizek/develop %!s(int64=3) %!d(string=hai) anos
  lainon 7fdad4e0f6 Code refactor following C++ standard and condition fixes %!s(int64=3) %!d(string=hai) anos
  nordsoft 0f35082024 Fix crash with objects belonging players without state %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński f386f42166 Merge remote-tracking branch 'origin/develop' into terrain-rewrite %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński 494b0f0226 First version that compiles %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 e4ac0d4370 Editor prerequisites [part 2] (#889) %!s(int64=3) %!d(string=hai) anos
  DjWarmonger 3d2dc2335b Switch ObjectTemplate to shared_ptr<const> (#870) %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 aaa07e4d2e New terrain support - part 1 (#755) %!s(int64=3) %!d(string=hai) anos
  Konstantin c6b198ce14 Warning fix (I moved C++17 and CI to another branch) (#739) %!s(int64=3) %!d(string=hai) anos
  Dmitry Orlov 9e3c4b69c4 Minor fixes %!s(int64=4) %!d(string=hai) anos
  Dmitry Orlov e4c2f0c822 Fix: Skyship Grail should work immediately after capturing without battle %!s(int64=4) %!d(string=hai) anos
  Dmitry Orlov 30b879ae5d Fixed: duplicated bonusing building. Improved: opposite bonus propagation %!s(int64=4) %!d(string=hai) anos
  Dmitry Orlov 25d9ea1ddf Feature: Opposite Side Limiter %!s(int64=4) %!d(string=hai) anos
  Dmitry Orlov 6f0864b47c Feature: Town Negative Bonuses. Fix: Negative bonus bearers should not be affected %!s(int64=4) %!d(string=hai) anos
  Dmitry Orlov 3cb88b6964 Feature: Magic Well should work in the fan towns %!s(int64=4) %!d(string=hai) anos
  AlexVinS 483a4689ce Fixes for code review issues %!s(int64=4) %!d(string=hai) anos
  AlexVinS a59e12ca5f tweaks %!s(int64=4) %!d(string=hai) anos