Commit History

Author SHA1 Message Date
  DjWarmonger d280b0ac9f Cleaned some logs. 11 years ago
  DjWarmonger b61b79b458 For 0.97 release: generate full underground to avoid many issues 11 years ago
  DjWarmonger 9eeea7299a - Removed unecessary includes 11 years ago
  DjWarmonger ce83db0f43 - Option to configure monster types spawning in a zone 11 years ago
  DjWarmonger 530a3e69bf Option to allow / ban certain types of town in a template. 11 years ago
  DjWarmonger 06983fc346 Fixed issue with empty mage guild on random maps. 11 years ago
  DjWarmonger f7882135e6 More random paths within zones. 11 years ago
  DjWarmonger e40818f2c6 Fixed incorrect treasure distance on underground maps. 11 years ago
  DjWarmonger 1f7ce7c1d9 Cut area around towns to prevent sealing off parts of zone. 11 years ago
  DjWarmonger df9d2f8d8f A bit smarter algorithm for cutting paths. 11 years ago
  DjWarmonger 87ecd0075e Even tighter obstacles. 11 years ago
  DjWarmonger 3e36d0d88b Possible tweak for underground. 11 years ago
  DjWarmonger b96ab55c4d Tighten obstacles to improve map look and feel. It should be now on pair with original maps :) 11 years ago
  DjWarmonger f3d7c658f0 Ensure distance between treasure piles. 11 years ago
  DjWarmonger 0f4608ae01 Nicer treasure piles. 11 years ago
  DjWarmonger 5cb6eaa252 Fixed major RMG bug. 11 years ago
  DjWarmonger 147ca72f65 Fixed RMG Prisons. 11 years ago
  DjWarmonger 2c91a10dcd Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 11 years ago
  beegee1 c1ac95b288 - fixed Clang compiler warnings 11 years ago
  DjWarmonger 2bc762fca8 Increased treasure density a bit. 11 years ago
  DjWarmonger e1936b4b0d Corrected treasure value rounding. 11 years ago
  DjWarmonger e5f3a60c9e Treasure distance now scales depending on zone size. Should be close to OH3 formula. 11 years ago
  DjWarmonger f9245e67e8 Quantize treasure values to let objects at upper bound spawn. 11 years ago
  DjWarmonger 5814a057c8 Remove trash treasures from large piles. 11 years ago
  DjWarmonger f8359b4eb5 Randomized shapes for treasure piles. 11 years ago
  DjWarmonger 2220786d0c Finally placing objects sparsely. 11 years ago
  DjWarmonger 930fa21d38 Tweaked treasure density. 11 years ago
  DjWarmonger 3712b9a48b - Fixed treasure zones touching each other, which sometimes resulted in unguarded paths. 11 years ago
  DjWarmonger dc03a251f6 - Fixed treasure generating formula It should be now identical to OH3. 11 years ago
  DjWarmonger fe292dfa1d Fixed desync due to uninitialized objects. Added some logging. RMG maps don't work yet, though. 11 years ago