Commit History

Autor SHA1 Mensaxe Data
  Alexander Wilms 1b85abb508 Use auto instead of redundant type in initializations using new hai 1 ano
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0f88b8969b Removed some usages of std string as resource path %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ce20d913e0 Fix checking PlayerColor's for validness %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA %!s(int64=2) %!d(string=hai) anos
  krs 0ee1866f73 Added SDLImage::doubleFlip() %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko dcff463d36 Fixed handling of special palette colors in palette transformations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7df5c612f7 Fix battle rendering %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko def1e35836 Use SDL BlitMode's to speed up image rendering %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ca13e7dedf Implemented terrain palette animatiions. Removed old code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 84dfcacafd Updated CMakeLists and file headers %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4d8d886317 Move all created files into better locations %!s(int64=2) %!d(string=hai) anos