Alexander Wilms
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1b85abb508
Use auto instead of redundant type in initializations using new
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hai 1 ano |
Johannes Schauer Marin Rodrigues
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a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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1d0e696db6
Added RenderHandler that acts as factory for images and animations
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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0f88b8969b
Removed some usages of std string as resource path
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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823ffa7a07
Always use ResourcePath for referencing images and animations
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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ce20d913e0
Fix checking PlayerColor's for validness
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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43795c39a5
Replaced all usage of SDL_Color outside of render with ColorRGBA
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%!s(int64=2) %!d(string=hai) anos |
krs
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0ee1866f73
Added SDLImage::doubleFlip()
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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dcff463d36
Fixed handling of special palette colors in palette transformations
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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7df5c612f7
Fix battle rendering
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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def1e35836
Use SDL BlitMode's to speed up image rendering
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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ca13e7dedf
Implemented terrain palette animatiions. Removed old code
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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108a42e4ba
Reorganized includes for new layout. New class - IImageLoader
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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84dfcacafd
Updated CMakeLists and file headers
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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4d8d886317
Move all created files into better locations
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%!s(int64=2) %!d(string=hai) anos |