Commit History

作者 SHA1 備註 提交日期
  Xilmi 5ff834aac2 Remove debug-outputs 10 月之前
  Xilmi 79fb5faa2e Fixed a freeze 10 月之前
  Xilmi fac18d953e Fixed and improved disband-logic 10 月之前
  Xilmi 2ad9038709 AI can now disband units that block slots for buying better units 10 月之前
  Ivan Savenko 90536a5fbe Remove hardcoded morale chance constant 11 月之前
  Xilmi a70f5de8c6 Merge remote-tracking branch 'upstream/develop' into develop 1 年之前
  Ivan Savenko d3af9f1c67 Removed pointer to VLC entity from CStackBasicDescriptor 1 年之前
  Xilmi 61fba1fedd Merge remote-tracking branch 'upstream/develop' into develop 1 年之前
  Ivan Savenko 3dd4fa2528 Reduce usage of pointers to VLC entities 1 年之前
  Xilmi 9c52e3a0b2 Fix for inconsistency in planned and performed army-merge. 1 年之前
  Andrii Danylchenko 6e641dbdea #3824 - fix empty army with only commander issues 1 年之前
  Ivan Savenko a15366f5a5 Make IObjectInterface::cb non-static 1 年之前
  Ivan Savenko d5c4478816 Remove most of non-const access to VLC entities 1 年之前
  Ivan Savenko 0d0d3d8c80 Renamed speed -> getMovementRange, remove misleading default parameter 1 年之前
  Ivan Savenko 4f47555977 Split OBJECT bonus source into OBJECT_TYPE and OBJECT_INSTANCE 2 年之前
  nordsoft 5f2023c8d5 Fix typo 2 年之前
  Ivan Savenko 17d3d663ee Converted creature ID and spell ID to new form 2 年之前
  Ivan Savenko d83aa828f6 Fix turn ending 2 年之前
  Ivan Savenko e57f8742cd Rename ambiguos 'clear' to 'clearSlots' 2 年之前
  Andrii Danylchenko 69ceee5dd6 NKAI: penalty for extra chains 2 年之前
  Andrii Danylchenko 6ba74f02bc NKAI: playing around with defence 2 年之前
  Andrii Danylchenko b19ac01bf9 Fuzzy rework, added more defence and gather army routines 2 年之前
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2 年之前
  Konstantin fbc05c70ac vcmi: camelCase methods of new classes 2 年之前
  Konstantin fedf7d377c vcmi: remove TFaction 2 年之前
  Konstantin 11b237a23c vcmi: massive refactoring v1 2 年之前
  Andrii Danylchenko fa9e1d2d83 NKAI: fix crash 2 年之前
  Andrii Danylchenko 4bf570763a NKAI: improve neutral town priority handling, reduce priority of objects like star axis 2 年之前
  Dydzio 7095e9d8f9 Allow heroes to start with empty armies if configured properly 2 年之前
  Andrii Danylchenko eeea01d778 NKAI: namespace 3 年之前