Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 0e3eae3095 patch from KroArtem %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko f6a3d6770f - chinese fonts now use fallback to H3 fonts for ASCII characters %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko fba4c2cf9e - fixes #874 %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 8ac6a1fcf4 - fixes 1394 %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 83440f1149 A bit more text-related work: %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 6bee105d7d Some refactoring of text display widgets: %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko b87897096c Filesystem handling is now more flexible %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk a1f545792b Compile fixes specific for VS 2012" %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko dd808ef5cc bugfixing: %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 8bfc6a1116 A patch from O01eg: http://forum.vcmi.eu/viewtopic.php?p=9313#9313 %!s(int64=12) %!d(string=hai) anos
  beegee1 5328beb8e7 - Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring %!s(int64=12) %!d(string=hai) anos
  beegee1 42c2c29976 - Added support for RMG templates(subset of OH3) - Added template "Small Ring" for testing %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko b3bbe27089 - ignore wog maps if wog is not present %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 3285f1910b - finally, solution for imageIndex fields. All image lists will be generated in runtime %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: %!s(int64=12) %!d(string=hai) anos
  beegee1 feea589648 - Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator %!s(int64=12) %!d(string=hai) anos
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets %!s(int64=12) %!d(string=hai) anos
  beegee1 30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui %!s(int64=12) %!d(string=hai) anos
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase %!s(int64=12) %!d(string=hai) anos
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko b78c4c19ea - compile fix %!s(int64=12) %!d(string=hai) anos
  mateuszb 602827d1ae * MSVC compilation fixes %!s(int64=12) %!d(string=hai) anos
  mateuszb fbb1ae1bb8 * prologue videos (according to Randjan's list) %!s(int64=12) %!d(string=hai) anos
  mateuszb 92995964f3 a bit more of prologue/epilogue screen %!s(int64=12) %!d(string=hai) anos
  mateuszb b776b93b0c * a bit of campaign prologue/epilogue screen %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk d45a554fec Significant changes to saving system. Now both client and server store their lib part. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk d23a5dcfdf Fixed #1208. %!s(int64=13) %!d(string=hai) anos