|  Ilya Zhuravlev | db7cd79cf7
							
							Android port. | 11 years ago | 
				
					
						|  Ivan Savenko | 9c0df68cb8
							
							Fixing spelling mistakes. Patch from josch, fixes #1759 | 11 years ago | 
				
					
						|  alexvins | 4203d69525
							
							Part 2 of new spell configuration | 11 years ago | 
				
					
						|  Ivan Savenko | ee6cdbeffe
							
							went through the rest of cppcheck warnings, mostly harmless | 12 years ago | 
				
					
						|  Michał W. Urbańczyk | 149ff4df14
							
							Fixed tiny but terrible mistake from two commits ago. | 12 years ago | 
				
					
						|  Michał W. Urbańczyk | 5c6d12400f
							
							Fixed AI detection of battle end (solves some freezes). | 12 years ago | 
				
					
						|  Michał W. Urbańczyk | 92246a2c17
							
							* Fixed #1417 — infinite loop of AI trying to visit allied creture generator | 12 years ago | 
				
					
						|  Michał W. Urbańczyk | a1f545792b
							
							Compile fixes specific for VS 2012" | 12 years ago | 
				
					
						|  Michał W. Urbańczyk | 4576719abe
							
							Visual Studio 2013 Preview compile fixes: | 12 years ago | 
				
					
						|  Ivan Savenko | f82122d9be
							
							second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported | 12 years ago | 
				
					
						|  Ivan Savenko | 2b45e13c5c
							
							c++03 -> c++11 switch: | 12 years ago | 
				
					
						|  Ivan Savenko | dd808ef5cc
							
							bugfixing: | 12 years ago | 
				
					
						|  Michał W. Urbańczyk | 254f194220
							
							Some very early work towards autofight feature. | 12 years ago | 
				
					
						|  Michał W. Urbańczyk | 06dbdd234f
							
							Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. | 12 years ago | 
				
					
						|  Michał W. Urbańczyk | 6a88604937
							
							* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) | 12 years ago | 
				
					
						|  Michał W. Urbańczyk | 5c2473d436
							
							Support for saving/loading in player interfaces, including VCAI. | 12 years ago | 
				
					
						|  beegee1 | abf96a5b66
							
							- Integrated the logging API into the AI subprojects - Added macros for tracing the control flow - Added methods isDebug/TraceEnabled for performance-critical sections | 12 years ago | 
				
					
						|  mateuszb | d540723739
							
							* refactoring | 12 years ago | 
				
					
						|  mateuszb | f1c78e3260
							
							* creature ID refactoring | 12 years ago | 
				
					
						|  mateuszb | 8769f67c5d
							
							* JsonReader can convert to enums | 12 years ago | 
				
					
						|  Michał W. Urbańczyk | 6232a1b369
							
							Fixed #1181. Do not change that setProperty to setPropertyDer, it has to be as it is. | 12 years ago | 
				
					
						|  Michał W. Urbańczyk | 5b919d88eb
							
							"More stable" opening AI. | 12 years ago | 
				
					
						|  alexvins | 53b684180d
							
							[refactor] | 12 years ago | 
				
					
						|  Ivan Savenko | 8824f5e2d5
							
							- H3 creatures use subset of mod creature format (todo - unify code) | 13 years ago | 
				
					
						|  alexvins | e775ad8804
							
							small cleanup | 13 years ago | 
				
					
						|  Ivan Savenko | 306d64b0c4
							
							- it is possible to read json file with vector | 13 years ago | 
				
					
						|  Michał W. Urbańczyk | f30ee8ff04
							
							* fixed possible corruption of pack sent by server when player request is rejected | 13 years ago | 
				
					
						|  Ivan Savenko | 15a7f43e11
							
							- fixed #1075, #1080, #1081 | 13 years ago | 
				
					
						|  Michał W. Urbańczyk | 95b866c131
							
							* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. | 13 years ago | 
				
					
						|  Ivan Savenko | 8f936cd34d
							
							- added battleAI to CMake, compile fixes | 13 years ago |