Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 31b718898a Fix playback of shooter animations at max speed %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0ba74fea73 Merge pull request #1515 from IvanSavenko/time_based_animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 9c3030603d Removed most SDL includes from headers, removed SDL int's %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 42df5626d9 Added Color class to replace SDL_Color %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3749074a4d Renamed speed setting name to force-reset it to new scale %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d34efaeb81 All battle effects now use time-based timings %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4ca22e652d All projectile animations now use time-based speed %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8b207fae63 ECreatureAnimType enum -> enum class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c835a84051 Moved all GUI handling from BattleInterface to BattleControlPanel %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 864990db13 Implemented Bloodlust & Petrification effect %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko fb3a08e0a6 Added fading animation for fade-in effect for summons %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1dea1854ae Moved battle animation enum's into new file %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 49a6d056d9 Changes for BattleInterface classes according to code review: %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7f5e5259c8 Changes to Canvas class according to review: %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c855823528 Renamed files in client/battle to match new names of classes %!s(int64=2) %!d(string=hai) anos