Commit History

Autor SHA1 Mensaxe Data
  Michał W. Urbańczyk 18444fc72f Rewritten code handling growth to eliminate duplication and make it conformant to OH3 mechanics. Proper support for Statue of Legion. %!s(int64=14) %!d(string=hai) anos
  Frank Zago 06ca4a7c76 Convert minimap.txt to a json file. %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 7eb82278d9 - minor fixes to JSON %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 8054c85091 - some work on sound and music players: %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 583f37bf1f * Playing terrain music %!s(int64=14) %!d(string=hai) anos
  Frank Zago aca118b613 Fixed creature bonus parser. Fixed several uninitialized variables. Updated data build script to v0.85. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 2d61fab7e9 * Probably fixed #655. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk df062614d7 Fixed #260, improvement for #250. %!s(int64=14) %!d(string=hai) anos
  DjWarmonger b97988477e Optimization for terrain path. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 2845123a0a A patch from zjarek ( #727 ) — refactoring of CTerrainRect::showPath. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 617e1f962e New files for lib: %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk b4144dc616 Callback jugglery, part 1. %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 61af4c745e - recursive directory parser for LodHandler - for creature abilities and new main menu images %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 0f605256e9 - added new files to build system %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 95efcc7cb5 Fixed #305, #707, #708. %!s(int64=14) %!d(string=hai) anos
  mateuszb 0482195489 * bug 652 fixed %!s(int64=15) %!d(string=hai) anos
  mateuszb 5e0b0e49b2 * bug 392 fixed %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 4c9edd3f06 Many fixes around bonus system. Some basic propagation mechanism (not clever but works). %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko 450ae1772c - Buttons optimization - less memory and CPU usage %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko 2ff07fa66a - Next part of animation system: %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 401b364ad7 Partially functional artifact screen. %!s(int64=15) %!d(string=hai) anos
  mateuszb 49083c4e5a * ConstTransitive CGI more or less done %!s(int64=15) %!d(string=hai) anos
  mateuszb b15deaa203 * more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk b15ac97c62 Half done refactoring of CHeroWindow. %!s(int64=15) %!d(string=hai) anos
  Frank Zago dbe38a7062 A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ... %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko 9e8d0651f6 - fix for #32 (b) %!s(int64=15) %!d(string=hai) anos
  mateuszb 9445e5b184 * small refactoring %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko fd45cd0a6d - fix for #283 %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 78f44dc648 Support for 16bpp displays. Possible optimizations. %!s(int64=15) %!d(string=hai) anos
  mateuszb 52319f5713 * CBonusSelection will now work on CCampaignState instead of CCampaign; unfortunately there seems to be no elegant way to move that state between bonus selection screen and CGameState::init, so it's not yet moved. %!s(int64=15) %!d(string=hai) anos