AlexVinS
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20acdbbf3b
Fix wrong side for opening battle spells
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10 years ago |
DjWarmonger
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a208afeee6
Removed new code, it was enough to fix the old one.
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10 years ago |
DjWarmonger
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b2a75551c8
- Extensive use of SectorMap. AI will not eagerly pick guarded and blocked treasures.
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10 years ago |
DjWarmonger
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299e9d5a0b
Experiment - do not prioritize reserved objects during wandering to prevent running back and forth.
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10 years ago |
AlexVinS
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6dea40aa95
Do not damage immune creature by spell-created obstacle. This should fix 0001846
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10 years ago |
AlexVinS
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67a7cd8350
Allow FREE_LOCATION action over dead stack. This fixes 0001560
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10 years ago |
DjWarmonger
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ed33d99ac7
Silenced some more logs.
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10 years ago |
DjWarmonger
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a0f534146c
Fixed underground Lava terrain.
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10 years ago |
DjWarmonger
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999c2a92e0
Inverted approach - first generate rock all over, then free accessible tiles.
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10 years ago |
DjWarmonger
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9515d51bd2
Generate underground tunnels first to get a bit more of them.
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10 years ago |
DjWarmonger
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a0d9ae4849
Refactoring - create underground rock for whole level at once.
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10 years ago |
DjWarmonger
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a90021364e
Disable logs for better performance.
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10 years ago |
beegee1
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e9b7044c9b
Fix mantis #1859, unknown pattern in underground
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10 years ago |
beegee1
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dafaf86eef
Add some debug logging, Fix one special case when updating terrain type, Improve visual look of updated terrain types
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10 years ago |
DjWarmonger
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6001a89632
Merge pull request #94 from vcmi/feature/spell.earthQuake
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10 years ago |
AlexVinS
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733308e8e2
Attack only present wallparts
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10 years ago |
AlexVinS
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e1b9df9d0c
formatting
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10 years ago |
AlexVinS
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9600446cf9
+smart target, +hit animation
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10 years ago |
AlexVinS
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a1ea551a85
Block summon of elemtals only by ally summoned elementals
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10 years ago |
AlexVinS
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c81d4203d7
Do not try to cast EARTHQUAKE with no fort
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10 years ago |
AlexVinS
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cff8ecda46
simplify a bit
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10 years ago |
AlexVinS
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729855ff60
Allow hit on any target including already destroyed, allow multiple hit on same target
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10 years ago |
AlexVinS
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69c458e881
initial implementation.
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10 years ago |
ArseniyShestakov
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323c4e1637
RMG Options: make "Computer only teams" buttons work as expected
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10 years ago |
ArseniyShestakov
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448fbe44e9
Improve CButton::block and fix CToggleGroup->selectedID
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10 years ago |
ArseniyShestakov
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120301ecc8
Split army: dont highlight down garrison slots if there no visiting hero
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10 years ago |
ArseniyShestakov
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078bf6c69c
CSelectionScreen: always use isHost and isGuest when suitable
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10 years ago |
ArseniyShestakov
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c4000f2ac7
Multiplayer: always display flags in lobby, but block them for guest
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10 years ago |
ArseniyShestakov
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783dcfea2e
CMapGenOptions: fix crash when computer only limit is used
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10 years ago |
ArseniyShestakov
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eeff8f3ea4
Multiplayer: add sync for RMG options in lobby
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10 years ago |