Commit History

Autor SHA1 Mensaxe Data
  AlexVinS 22884d9150 AI logging convert 1 %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev 10f888a483 Fix obelisks puzzle revealing %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev 6eefce23fe Check against nullptr in VisitHero::fulfillsMe() %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 29a7934a99 Refactoring: avoid using namespace when it's not absolutely needed %!s(int64=9) %!d(string=hai) anos
  ArseniyShestakov 03e9dd3bab Add hero gold cost to GameConstants %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko faa7cbff18 Fixed gcc/clang warnings %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko 2e56b547ee replaced references to SectorMap with shared_ptr to avoid data races in AI code %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko 7b5a7f43ad Removed includes of CGameState from headers %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 1e36f3cecd Cache SectorMap where possible and update when necessary. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 768b1ca289 More consitent code. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 87f838f286 AI should poke inaccessible Quest Guards less often. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger f3c7774576 AiI will ignore winning conditions that require defeating his own objects. Fixes #2174 %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 3e8c395156 - More fixes for wander targets %!s(int64=10) %!d(string=hai) anos
  DjWarmonger a208afeee6 Removed new code, it was enough to fix the old one. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger b2a75551c8 - Extensive use of SectorMap. AI will not eagerly pick guarded and blocked treasures. %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 8d901ad4d0 VCAI Explore goal: fix switch formatting %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov f490ea1fcd VCAI Explore goal: remove useless check %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 9ece636cf8 VCAI Explore goal: add monolith's exploration support %!s(int64=10) %!d(string=hai) anos
  DjWarmonger da76a2f227 Fixed AI trying to visit tile already occupied by different hero, including #1902. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger af02655b30 Fixed #1962 %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko 4bb5784922 Fixing AI - dwelling visitation code should now work properly %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko b67618ab53 First batch of AI fixes: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko a0689fa377 Refactoring of hoverText from objects: %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 441e4b2cb2 Improvements for AI speed (#1760) %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 94c8f01732 Commiting some minor tweaks before next dev version. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger b0b0249524 - Implemented serialization of Goals. Loaded games work, at least. %!s(int64=11) %!d(string=hai) anos