Историја ревизија

Аутор SHA1 Порука Датум
  AlexVinS 66b022f93e initializer lists part1 пре 11 година
  beegee1 5139378319 - migrated boost::function/ref/bind to std:: variants пре 11 година
  Ilya Zhuravlev db7cd79cf7 Android port. пре 11 година
  beegee1 1d57b75bc5 - random number generation refactoring пре 11 година
  Michał W. Urbańczyk 92246a2c17 * Fixed #1417 — infinite loop of AI trying to visit allied creture generator пре 12 година
  Michał W. Urbańczyk a1f545792b Compile fixes specific for VS 2012" пре 12 година
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported пре 12 година
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: пре 12 година
  Ivan Savenko dd808ef5cc bugfixing: пре 12 година
  Michał W. Urbańczyk 254f194220 Some very early work towards autofight feature. пре 12 година
  Michał W. Urbańczyk 5c2473d436 Support for saving/loading in player interfaces, including VCAI. пре 12 година
  beegee1 abf96a5b66 - Integrated the logging API into the AI subprojects - Added macros for tracing the control flow - Added methods isDebug/TraceEnabled for performance-critical sections пре 12 година
  mateuszb f1c78e3260 * creature ID refactoring пре 12 година
  mateuszb 8769f67c5d * JsonReader can convert to enums пре 12 година
  Michał W. Urbańczyk 57a76c297c Should not crash in #955. пре 13 година
  Michał W. Urbańczyk 40624f96d9 Some assertions in hope to get clearer reason for #955/#1076. пре 13 година
  Michał W. Urbańczyk 62e63d45b1 Work in progress on BattleAI. Related changes: пре 13 година
  Michał W. Urbańczyk 830d94064e Fixed #1056, #1057 and #1058. пре 13 година
  Michał W. Urbańczyk 7c09f73402 * INFINITE_DIST is now enum, it should cause least trouble that way. Uh, it's so hard to fight magic values these days. пре 13 година
  Ivan Savenko d69f4b7632 - build system update пре 13 година
  Michał W. Urbańczyk d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h пре 13 година
  DjWarmonger b597171f91 - EXPLORE goal can now be complete soAI won't get stuck пре 13 година
  Michał W. Urbańczyk 4f182744e7 * Fixed in game scenario info and save game screens пре 13 година
  Michał W. Urbańczyk 046e54563c * fixed project files for RD configuration пре 14 година
  beegee1 156aa6e4d9 * Updated class - file - handling пре 14 година
  beegee1 2f5d6f2684 * CHexField renamed to CBattleHex пре 14 година
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface пре 14 година
  Michał W. Urbańczyk 9621cbcaa7 * fixed crash on calculating dmg dealt by stack under Curse пре 14 година
  beegee1 f609c4ad9a * Fixed #33 -> Creatures tend to stop at every hex during movement пре 14 година
  DjWarmonger af8d8cbfc7 Implemented #479 пре 14 година