Commit History

Author SHA1 Message Date
  Ivan Savenko 8bac023e82 Fix internal connection sending queued packages after closing 9 months ago
  Ivan Savenko d9244cf061 Remove network connection from local games 9 months ago
  Ivan Savenko 35954dc41b Simple workaround to fix vcmiserver shutdown procedure 1 year ago
  Ivan Savenko 6d08ec6323 More robust handling of connection errors 1 year ago
  Ivan Savenko 0403626c93 Fix excessive calls of steady_timer::async_wait 1 year ago
  Ivan Savenko 67604e1e01 Reapply "Simple implementation of heartbeat package" 1 year ago
  Ivan Savenko 4c3aac8f19 Use async_write to prevent locks if receiver is too slow 1 year ago
  Ivan Savenko 66e2e13ba1 Add few more safety checks to network connection logic 1 year ago
  Ivan Savenko ede92c1a9c Revert "Simple implementation of heartbeat package" 1 year ago
  Ivan Savenko 5f344e410a Simple implementation of heartbeat package 1 year ago
  Ivan Savenko 6901945b6e Fix possible thread race on sending packet from two threads 1 year ago
  Ivan Savenko 779625415f Guard against concurrent writes on same asio::socket instance 1 year ago
  Ivan Savenko 7dee24edae Cleanup 1 year ago
  Ivan Savenko 2c2bec791c Fixes and cleanup of game client network shutdown and restart 1 year ago
  Ivan Savenko f97ffd8e9a Better handling of disconnects, code cleanup 1 year ago
  Ivan Savenko 29c0989849 Use std::byte to manage network data 1 year ago
  Ivan Savenko 80e960bc8e Finalized new TCP networking API 1 year ago
  Ivan Savenko 22f0ca67c6 Fix connection to game lobby & map load 1 year ago
  Ivan Savenko 0a1153e1c6 Switch client-server communication to new API 1 year ago
  Ivan Savenko de5227142b Implemented message receiving / broadcasting 2 years ago
  Ivan Savenko dff9cf39c0 Implemented connection handling 2 years ago
  Ivan Savenko c2c43602ea Initial version of global lobby server available in client 2 years ago