Commit History

Author SHA1 Message Date
  Arseniy Shestakov 25a68c3ca1 Add "citadel" and "fort" to all town templates. Lazy fix for issue 1911 9 years ago
  Arseniy Shestakov abad3cfb17 PlayerState::daysWithoutCastle: change in netpacks only. Fix issue 2462 9 years ago
  Arseniy Shestakov 355f0a74ab CGSeerHut: add initialization to constructor 9 years ago
  Arseniy Shestakov 52e660f087 CQuest: add proper constructor to avoid uninitialized fields 9 years ago
  AlexVinS 111f080639 Fixed memory leak in CCreatureHandler 9 years ago
  AlexVinS 63500042e8 Fixed memory leak in CCompressedStream 9 years ago
  AlexVinS 71378546c1 Try to quick fix issue 2376 9 years ago
  Arseniy Shestakov 206c5699cf CGHeroInstance::SecondarySkillsInfo: always set rand seed 9 years ago
  Arseniy Shestakov ec22da4412 CMap: fix objects memory leak on exit 9 years ago
  Arseniy Shestakov bf6ad4e783 More fixes for uninitialized fields part 2 9 years ago
  Arseniy Shestakov ab06cfd586 More fixes for uninitialized fields 9 years ago
  AlexVinS 89ce1a4509 Fixed uninitialized field 9 years ago
  AlexVinS 439aeecc8b [c::b] re-enabled PCH, tested with GCC 5.3. (Older versions may not work) 9 years ago
  AlexVinS 9250d16016 [c::b] project files tweak 9 years ago
  Arseniy Shestakov 948cca02cc Fixes to some crashes on exit and to have cleaner valgrind output 9 years ago
  Arseniy Shestakov 39fe9472b6 CGameHandler::moveArtifact: check lock status by slot instead of id 9 years ago
  Arseniy Shestakov 91c298bdaa VCAI::tileHidden: added clearPathsInfo 9 years ago
  Arseniy Shestakov c931fa5081 SectorMap::exploreNewSector: only store visible visitable objects 9 years ago
  AlexVinS e4091c05ec fixed unitialized value field 9 years ago
  AlexVinS e26384062f Fixed memory leak in CObjectClassesHandler 9 years ago
  AlexVinS e7f2858d33 Use make_unique for TurnInfo in CGameHandler. 9 years ago
  Arseniy Shestakov b0045fa357 Fix TurnInfo memory leaks 9 years ago
  Arseniy Shestakov b4a35f9c62 CPathfinderHelper: fix memory leak 9 years ago
  DjWarmonger dea39b8497 Complete solution for Subterranean Gate placement. 9 years ago
  DjWarmonger 7600f8cf08 Quick fix - stop spawning Subterranean Gates at the edge of the map. 9 years ago
  DjWarmonger f995756973 First part of Subterranean Gates rework. Fixes #http://bugs.vcmi.eu/view.php?id=2450 9 years ago
  DjWarmonger 8186fcae99 Removed some legacy code, work in progress. 9 years ago
  DjWarmonger 2a9ddadedd Fixes. Everything works now. 9 years ago
  DjWarmonger 9b58450cb0 Part 3 - first working draft, cut generation time by half. 9 years ago
  DjWarmonger d1255f0d67 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 9 years ago