Historique des commits

Auteur SHA1 Message Date
  ArseniyShestakov 323c4e1637 RMG Options: make "Computer only teams" buttons work as expected il y a 10 ans
  ArseniyShestakov 078bf6c69c CSelectionScreen: always use isHost and isGuest when suitable il y a 10 ans
  ArseniyShestakov c4000f2ac7 Multiplayer: always display flags in lobby, but block them for guest il y a 10 ans
  ArseniyShestakov eeff8f3ea4 Multiplayer: add sync for RMG options in lobby il y a 10 ans
  ArseniyShestakov 67aa869a33 Multiplayer: make chat history visible in lobby and improve CTextBox il y a 10 ans
  ArseniyShestakov 1f1f61cf15 Custom campaigns list: redraw parent as we use it's background il y a 10 ans
  ArseniyShestakov f8747a1f16 Multiplayer: don't add newly joined players to CPU-only slots il y a 10 ans
  AlexVinS 685deddac1 Start spell-relatet files reorganisation il y a 10 ans
  AlexVinS c46999bcb8 Conurrency related tweaks. Crashes in renderFrame should be fixed, but synchronization is still not perfect il y a 10 ans
  AlexVinS aa5e9fc959 get rid of global debug macros. il y a 10 ans
  Fay 551925b6d7 Added comments; il y a 10 ans
  Fay ad8a6c55d7 Fixes #2016 (heroes not possible to be chosen in pregame after switching town selection); il y a 10 ans
  ArseniyShestakov 0e346a4f0d Reset mapDescription scrolling position on change of map / save il y a 11 ans
  ArseniyShestakov 6fd0f76547 Fix invisible save select when click on save name area il y a 11 ans
  Ivan Savenko dce9880d16 Minor refactoring of FunctionList using variadic templates. il y a 11 ans
  Ilya Pomaskin 447979d051 bind -> std::bind il y a 11 ans
  AlexVinS 66b022f93e initializer lists part1 il y a 11 ans
  Ivan Savenko 1e5e02c7df Compilation fixes caused by merge, replaced some remaining boost::bind with std's il y a 11 ans
  Ivan Savenko b1285bc506 Merged GUI refactoring into develop, fixed conflicts il y a 11 ans
  beegee1 5139378319 - migrated boost::function/ref/bind to std:: variants il y a 11 ans
  Ivan Savenko 77a73fbaa9 Merge branch 'feature/freegfx' into refactoring/guiClasses il y a 11 ans
  Ivan Savenko 7390647cd5 End of buttons refactoring: il y a 11 ans
  Ivan Savenko 10fc1892a8 Large refactoring of button classes: il y a 11 ans
  DjWarmonger e8580229dc RMG will now actually use all the settings from pregame. Till now it did not. il y a 11 ans
  Ivan Savenko 731aedf3a1 Split CIntObjectClasses into multiple smaller files. This should be the last change in files il y a 11 ans
  Ivan Savenko 92d22bae63 Merge branch 'feature/creatureWindow' into refactoring/guiClasses il y a 11 ans
  Ivan Savenko 647b9c683f Reorganized client source tree: il y a 11 ans
  Ivan Savenko 83099fdb78 Moved all non-window GUI elements out from GUI classes file. TODO: reorganize source tree il y a 11 ans
  AlexVinS 0edd10078f Fix usage of fillRect. il y a 11 ans
  AlexVinS 9b8ad51cd3 Run all rendering with pim lock if possible il y a 11 ans