Commit History

Author SHA1 Message Date
  Dmitry Orlov 2a39c401b8 Feature: Opposite Side Limiter. Added: Old saves support. 4 years ago
  Dmitry Orlov 25d9ea1ddf Feature: Opposite Side Limiter 4 years ago
  Dmitry Orlov f861d3a509 Fix: Visiting hero should receive town bonuses during town siege 4 years ago
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features 7 years ago
  Dmitry Orlov 854a2e6c39 Feature: Mods system improvement, Part III. Bunusing buildings customization. 4 years ago
  Dmitry Orlov 8f331dce31 Feature: Lodestar Grail should work. 4 years ago
  John Bolton aee51ecc27 Update lib/CCreatureHandler.cpp 5 years ago
  John Bolton a05ae78e67 Fixed lots of warnings. 5 years ago
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) 8 years ago
  Michał Kalinowski 26a222ac62 Change JsonType to enum class (#393) 8 years ago
  AlexVinS 8c0fab1dcf fixes 8 years ago
  AlexVinS 15138c23de Finished conversion to new logging API 8 years ago
  ArseniyShestakov a4c0ad94b1 Code style: remove default value hints in definitions (#342) 8 years ago
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file 8 years ago
  AlexVinS a31c28ec33 Unified war machine mechanics. 8 years ago
  AlexVinS a85b4cf2a5 * WIP on event condition format 9 years ago
  AlexVinS 3216422307 Fixed a few CWE-457 9 years ago
  AlexVinS db40e125eb Fixed CID 1243181, CID 1197449, CID 1366374, CID 1366377, CID 1366359 9 years ago
  Vadim Markovtsev 2c1dddde33 Fix memory problems with BonusList 9 years ago
  AlexVinS 111f080639 Fixed memory leak in CCreatureHandler 9 years ago
  Arseniy Shestakov bf6ad4e783 More fixes for uninitialized fields part 2 9 years ago
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it 9 years ago
  AlexVinS 53b5587c2e Advance map header serialization 9 years ago
  AlexVinS a638d0cd51 Creature set serialization 9 years ago
  AlexVinS 37d0dad70a Merge branch 'develop' into feature/VCMIMapFormat1 9 years ago
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 9 years ago
  ArseniyShestakov 59199ccdbd Bonus system: add treeHasChanged call where bonus objects changed 10 years ago
  ArseniyShestakov 1730a31471 HeroBonus: get rid of code that used getBonusList 10 years ago
  AlexVinS 2d5a366e6c Implemented (basic) object construction and placement 10 years ago
  AlexVinS 6f203fb7e2 Save string identifiers for all game objects 10 years ago