تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 سال پیش
  Ivan Savenko 870399c7be - updated link to repo in readme 12 سال پیش
  Ivan Savenko 1c0ccd2b02 - fixed some bugs with artifacts icons 12 سال پیش
  Ivan Savenko 3fbcf86dec - fixed broken again palette in some battle backgrounds 12 سال پیش
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets 12 سال پیش
  beegee1 30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui 12 سال پیش
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase 12 سال پیش
  Ivan Savenko f7915d9e61 - removed creature-related code from ModHandler 13 سال پیش
  alexvins 2b2b02cccc [static analysis] [WIP] fix few possible bugs 13 سال پیش
  Michał W. Urbańczyk 6530e7a1e1 * servers will not allow using out-of-range slots ( #1061 ) 13 سال پیش
  Ivan Savenko 708ad6ac7f - music player uses URI's instead of enum from music base 13 سال پیش
  Ivan Savenko e67f8afdd9 - removed multiple unused files 13 سال پیش
  Ivan Savenko b3c17d2788 large filesystem update. Filesysytem is now fully functional, everything should work. 13 سال پیش
  Ivan Savenko 9d2711fb51 - rewrote most of classes from adventure map window 13 سال پیش
  Ivan Savenko c512069177 - fixed #982: 13 سال پیش
  Ivan Savenko 59255a4cad - background for main menu can be scaled. Won't work as default due to non-scalable video 13 سال پیش
  Ivan Savenko 665837d656 - hopefully better town development for AI 13 سال پیش
  Ivan Savenko 97aeaa9f28 - moved ColorPutter's to separate SDL_Pixels.h file 13 سال پیش
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface 14 سال پیش
  Ivan Savenko 29f42aa873 - fixed #834 14 سال پیش
  Frank Zago c8f837b51b Cleaned-up pcx loader. 14 سال پیش
  Frank Zago 8403d177aa Added endian aware macros read_le_u16 and read_le_u32 to replace readNormalNR(). Fixes a couple of issues on big endian machines. 14 سال پیش
  Frank Zago 0cfb2deeaf Reverted r2382; add zvs to the game data (linux); simplified BitmapHandler::loadBitmap(). 14 سال پیش
  Ivan Savenko 0693312a8e - fixed several crashes with joining creatures 14 سال پیش
  Ivan Savenko 61af4c745e - recursive directory parser for LodHandler - for creature abilities and new main menu images 14 سال پیش
  beegee1 fb929fa9b0 AB campaign selection screen added 14 سال پیش
  mateuszb 49083c4e5a * ConstTransitive CGI more or less done 15 سال پیش
  Ivan Savenko 9771dd12ff - changes in LodHandler: 15 سال پیش
  Ivan Savenko 88fd213e87 - LodHandler now will ignore file extensions. 15 سال پیش
  Ivan Savenko 4d171bd53c -rewrote GarrisonInt with use of object capturing 15 سال پیش