提交历史

作者 SHA1 备注 提交日期
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 年之前
  Michał W. Urbańczyk 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 年之前
  Michał W. Urbańczyk c85829a00c * creature window prints morale/luck for actual stack in battle (CStack), not stack as seen in hero screen (CStackInstance), fixes #1264 12 年之前
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets 12 年之前
  beegee1 30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui 12 年之前
  alexvins 2eb8263e51 Basic Configuration for bonus types 12 年之前
  DjWarmonger 2ee5c4b745 Fixed stack artifact (and related buttons) not displaying in creature window. 12 年之前
  DjWarmonger 928d1d2121 - Some work on bonus system, effect range can be ignored. TODO: usage of bonus with any subtype. 12 年之前
  mateuszb 560315bc48 * SlotID refactoring 12 年之前
  Ivan Savenko 7e46d462b6 - compile fixes 12 年之前
  mateuszb bda766b697 * refactoring 12 年之前
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs 12 年之前
  mateuszb f1c78e3260 * creature ID refactoring 12 年之前
  mateuszb af5287c193 * fixed opening custom campaign selection window 12 年之前
  mateuszb 5b0c6059e2 * bug 1193 should be fixed 12 年之前
  Ivan Savenko 080e037c54 - fix for starting towns (#1180) 12 年之前
  DjWarmonger a0e72785a6 Fixed doubled descriptions in creature window. 12 年之前
  DjWarmonger ce15eb37c2 - Fixed serialization of limiters 12 年之前
  Ivan Savenko b5ebf443fc - all fonts handling is now in new file, UIFramework/Fonts.cpp/h 13 年之前
  Ivan Savenko ffe8b99369 - reorganized hero classes 13 年之前
  beegee1 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 年之前
  beegee1 c336abcf4a * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 13 年之前
  Michał W. Urbańczyk f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) 13 年之前
  Ivan Savenko 15a7f43e11 - fixed #1075, #1080, #1081 13 年之前
  Michał W. Urbańczyk 62e63d45b1 Work in progress on BattleAI. Related changes: 13 年之前
  DjWarmonger 31f82cade0 - Removed integer parameters from CCreature, all stats are now handled by Bonus System Only 13 年之前
  DjWarmonger 39d433c1c7 Moved game Modules to config file. 13 年之前
  DjWarmonger 9e0c9b4f49 Fixed #1042. Tweaks for Commander bonuses. 13 年之前
  DjWarmonger cf45239332 Fixed #1035. 13 年之前
  Michał W. Urbańczyk edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 13 年之前