|  Ivan Savenko | 2c05f588fd
							
							Moved CBattleRenderer into a separate file | 2 年之前 | 
				
					
						|  Ivan Savenko | 1b4c5be4de
							
							Implemented proper rendering order generation for battlefield objects | 2 年之前 | 
				
					
						|  Ivan Savenko | 90a25cb28d
							
							Fix tower shooter rendering | 2 年之前 | 
				
					
						|  Ivan Savenko | 92ca0d9877
							
							cleared up rendering of tower shooters | 2 年之前 | 
				
					
						|  Ivan Savenko | 86616a5a3b
							
							Fix visibility of stack amount box on start of combat | 2 年之前 | 
				
					
						|  Ivan Savenko | 9e11b8f38a
							
							Fixes for creature rendering order | 2 年之前 | 
				
					
						|  Ivan Savenko | 6f6d350228
							
							Formatting cleanup | 2 年之前 | 
				
					
						|  Ivan Savenko | 7c4e04c1ec
							
							Refactoring/cleanup of classes in CBattleAnimations.cpp | 2 年之前 | 
				
					
						|  Ivan Savenko | 9f21569a79
							
							Next batch of siege fixes | 2 年之前 | 
				
					
						|  Ivan Savenko | 15b588b164
							
							Fix stack reactivation leading to broken spellcasting | 2 年之前 | 
				
					
						|  Ivan Savenko | e76cd1b6a7
							
							Bugfixing: fix crashes on battle start & most noticeable glitches | 2 年之前 | 
				
					
						|  Ivan Savenko | 0cae259f53
							
							Most of rendering in BattleInt is done via canvas | 2 年之前 | 
				
					
						|  Ivan Savenko | 4f91b062db
							
							Refactoring of projectile controller | 2 年之前 | 
				
					
						|  Ivan Savenko | 6b3beb05e5
							
							BattleInt split is finished, start of refactoring: | 2 年之前 | 
				
					
						|  Ivan Savenko | cb6fe1eedf
							
							Moved battle effects into a new class | 2 年之前 | 
				
					
						|  Ivan Savenko | b01737daf2
							
							Moved stacks & animations handling into a separate class | 2 年之前 |